The patch will include fixes for the inventory stacking bug and the problems with party experience gain. The game's shadow renders are also being tweaked, and AI attacks through walls and other solid objects are being addressed. Atanasov also tells us that the previously reported development roadmap has undergone a few revisions, and most of the items on that particular list are being delayed in favor of improving Earthrise's graphical performance.
"Due to changes in our priority list you can expect [a] delay of some roadmap features such as vehicles, inverse kinematics, quest hints on the minimap, and item painting," Atanasov explains. "Our expectations are that you will see them in game in June/July 2011."