With such a diverse range of players, making MMOs appeal to both crowds (and everyone in between) is enough to make one cross-eyed. Recently at WonderCon, several MMO developers were asked about this very topic, but today we'd like to get your opinion.
How should MMOs be designed to best appeal to both hardcore and casual players? Is it a futile task -- should studios simply pick one or the other to go after? Is there a magic formula that games haven't tried yet, one you've figured out? Let us know!
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!