"Now in the case of Fallout: New Vegas, we made a gigantic game, and I'm proud with what we were able to do but I wish it wasn't as glitchy when it came out," said Urquhart in the interview (as excerpted on NowGamer). "The criticisms people had are fair, but it's difficult to get a game the size of New Vegas bug free. But that's an excuse, and it doesn't matter when someone's paid $60 for a game. It's something we need to work on."
With the launch of Dungeon Siege 3 on the immediate horizon, Urquhart emphasized that Obsidian is placing extra emphasis on quality assurance for the game -- a process of "playing and playing and playing and playing to ensure it's of a high standard," he said. "On top of this," Urquhart added, "this is the first time we've got to use our own technology on something, which means we know where to find the bad bugs from the start!"
The full interview will be published in Issue 205 of Play Magazine, which hits UK newsstands this Thursday.