Chongqing is the world's largest municipality by population and one of the largest by area, as well. What I'm saying is it's pretty big, and a lot of people live there. It's also where a lot of account compromises come from.
Has there ever been any serious talk of a "super officer" or "Jr GM" type guild rank? I'm thinking like the ability to manage bank tabs, repairs/withdrawls etc. This would make it easier (at least in my situation) to turn on/off guild repairs during raid time if the GM wasn't present or on an alt. Would this be useful for anyone else?
It's actually not difficult to create a co-GM rank; the only thing that you can't give permissions for in the interface is controlling guild repairs -- or, obviously, promoting people to guild master. If the only reason you want the rank is to control guild repairs, then you're probably out of luck, but for other administrative purposes, it's possible.
I'm leveling my prot paladin pretty quickly, and would like to see her as a potential back-up tank for my raiding guild. But she's still in the sixties and I've never tanked a raid instance before. What would be some good raids to practice tanking before I hit the ground running at 85?
Low-level raids will teach you next to nothing about tanking, since mobs will die so fast. Start the way Blizzard intends you to start: Run regular dungeons from 80-85, then heroics. Your job doesn't really change when you hit raids, just the encounters.
What happens to the perpetrators when accounts are hacked? Does Blizzard track them down and delete the items, ban the account or simply return the items to the victims?
Blizzard has done a great job ensuring that my guildees and I don't suffer lasting harm, but I'd hate to know that the people who stole from us will get off Scot free.
Blizzard has a pretty good system in place for tracking where items and gold from compromised accounts go, so obviously they're "recovered" from the accounts that benefit from your compromise. The issue here is that most compromise attacks don't come from the United States, and even if they did, it's a long battle to try to enforce a EULA in U.S. court. Admittedly, I'm much less familiar with the workflow now than I was years ago, but I think it's safe to assume that cops aren't beating down the doors of the guy in Chongqing who compromised you.
So Blizzard fights these battles more behind the scenes; it takes away gold from people who bought it from the guy who compromised you, it watches IP addresses that are more prone to being malicious, and it tries to make it harder for you to be compromised by educating you on account security and telling you to buy a damn authenticator.
Why are orcs such as Orgrim Doomhammer, Durotan, Draka, Drek'thar, and the rest of the Frostwolf clan portrayed as green-skinned? None of them drank the blood of Mannoroth - Doomhammer due to being suspicious of the deal, and the rest due to being warned by Ner'zhul - yet they are still rendered and portrayed with green skin, as opposed to the brown skin of the Mag'har (due to also being uncorrupted by Mannoroth's blood). Furthermore, since Thrall is the son of Durotan and Drake (two uncorrupted orcs), he should also have brown Mag'har skin, yet remains green...any thoughts?
Commenter Samutz answered this pretty well:
Brown orcs can gain the green pigmentation after extreme exposure to fel energies, not just from drinking the blood. This happened to most of the orcs when the original Horde's shamans started becoming warlocks. The color is genetic after that, which is how Thrall and other younger orcs have the green skin too.
In the current Horde, warlocks are frowned upon and aren't as dominate as they once were. There's not enough fel energy in the air to affect Garrosh apparently.
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