A computer solving a Rubik's cube? P'shaw. Doing it in 10.69 seconds? Been there, record set. But to crack one of any size? Color us impressed. Erik Demaine of MIT claims to have done just that -- he and his team developed an algorithm that applies to cubes no matter how ambitious their dimensions. Pretty early on, he realized he needed to take a different angle than he would with a standard 3 x 3 x 3 puzzle, which other scientists have tackled by borrowing computers from Google to consider all 43 quintillion possible moves -- a strategy known simply as "brute force." As you can imagine, that's not exactly a viable solution when you're wrestling with an 11 x 11 x 11 cube. So Demaine and his fellow researchers settled on an approach that's actually a riff on one commonly used by Rubik's enthusiasts, who might attempt to move a square into its desired position while leaving the rest of the cube as unchanged as possible. That's a tedious way to go, of course, so instead the team grouped several cubies that all needed to go in the same direction, a tactic that reduced the number of moves by a factor of log

*n*, with*n*representing the length of any of the cube's sides. Since moving individual cubies into an ideal spot requires a number of moves equal to*n*², the final algorithm is*n*²/log*n*. If we just lost you non-math majors with that formula, rest assured that the scientists expect folks won't be able to apply it directly, per se, though they*do*say it could help cube-solvers sharpen their strategy. Other that, all you overachievers out there, you're still on your own with that 20 x 20 x 20.

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