Did anyone else notice the neat shader effect Blizzard's using for Ragnaros and some other mobs in the Firelands? It makes it so they have a bright contour outline no matter what direction they're facing.
I stopped playing WOW for several months about a month after Cataclysm dropped because I could barely complete a heroic instance without 5 hours zoned in and several wipes. It got so frustrating that myself and my fiancee left the game. Well, patch 4.2 has drawn me back with the promises of new quests and a nerfed T11, which excites me. My question is this, has pugging heroics gotten any easier? Specifically the boss fights? I am only back about a week and I am intimidated to LFG because I don't want to start that headache all over again. I understand my need to know the bosses mechanics, and I hope the new journal helps others, but I was just wondering your views on current heroic pugging?
Aside from a fairly broad set of nerfs to the dungeons a few weeks/months after release, a player coming back to the game will also benefit from two other major additions to the heroic pool: gear and knowledge. The average person doing heroics right now has a much higher average gear level than someone in January would have, and because so many characters in heroics now are someone's alt, chances are good they also know the way that the dungeons work.
At least for me, no matter my gear level, pugging a non-troll heroic is like a day at the spa compared to pugging a troll heroic.