The struggles of everyguild The Knights of Good continues as Codex tries to solve the game's problems, Clara wedges her way in with the steampunk crowd, and Tinkerballa dons a weird costume replica of herself. Vork and Bladezz continue their con pirate antics with a very special guest star, as their strategy continues to bring in business and Vork rebuffs celebrities.
This episode felt much more transitory than the rest, bridging the two parts of the season together, as most of the first-half conflicts have been solved for Codex, and new revelations and priorities have gripped the guild at the gaming convention. Zaboo's seat saving business is eventually going to deal with some sort of consequence, which will be pretty fun to watch as his 48-hour no-sleep binge comes to a grinding, probably catastrophic halt. Oh, how we love watching the guild in conflict.