"When we originally wrote the game the questions you asked were coax, force and lie. It was actually force because it was a more aggressive answer. That's the way we recorded it," McNamara explained at the Bradford Animation Festival, reports Eurogamer. "But when the game came out it was truth, doubt or lie. Everyone always says Aaron on the second question is a psycho. So that's not his fault."
McNamara also feels the reason some players felt the characters were dead from the neck down was because they were so lively in the face. He believes that players got used to seeing the facial detail and started getting picky about other stuff.
"It's a subtle thing, but once you attune to that level of realism then you start looking for the other things," he said. "And we had some criticism from people saying people were a bit stiff in their clothes and from the way they were done. But they were only stiff in comparison to real life."