The Xbox 360 version, which I saw at a preview event in San Francisco, will bundle all of that previously released content when it launches this year -- along with new material. Initially, you can access four hours of new playable content and 30 minutes of new cutscenes and video. These new missions take you to new locations, and introduce extra characters and dialogue. But that's not the end of it, as CD Projekt Red plans not to "fire and forget."
CD Projekt Red plans to support The Witcher 2 on Xbox 360 post-launch, updating the game based on player feedback and even offering new content on top of the new stuff on-disc. "It's very hard to give players something for free on Xbox 360, so we had to come to a decision," said combat designer Maciej Szczesnik. "Do we want to give players the game earlier without the content or do we want to give them everything? We wanted the game to be richer and have all of the content from PC, and even more content."
"We're not going to stop our support of the game after launch," level artist Marek Ziemak added. "We're launching the Xbox 360 version, but we'll continue to work on both titles parallel, creating some extra stuff and trying to give some extra stuff to players. We never fire and forget; it's against our philosophy."
Understandably, the one shortcoming the Xbox 360 version has against the PC original is how it looks. Szczesnik told me that the Xbox 360 version's graphics are most comparable to The Witcher 2 running on medium settings on the PC. During my time with this build, the frame rate was consistent throughout, but I noticed it took a while to load the higher-resolution textures during cutscenes at times. The game is still in development, so hopefully CD Projekt Red can address that issue before it launches.
The Witcher 2: Assassins of Kings is slated to launch on Xbox 360 on April 17, 2012.