Petursson says that initially, DUST mercenaries will not be riding the proverbial space elevator into orbit to parlay with their capsuleer counterparts in EVE. As in the eight-year-old spaceship MMO, though, the design will evolve and change, and "the two experiences are going to be more and more crafted over time."
The interview also also posits that DUST's accessible shooter design may lead new players into the world of New Eden in spite of EVE Online's legendary learning curve. "EVE is a very particular type of experience, made for people who want to commit a lot of energy to have a game experience like that," Petursson explains. "Over the years we've seen a lot of people interested in the EVE universe, the single shard and the political drama, but [they] might not be particularly looking for an experience like the game itself. We see DUST as a way to allow people to participate in this universe by offering them a more intuitive, familiar, speedier, quicker, shorter time-commitment type of experience."