And hopefully when I'm done with all of that, I'll have precisely enough hit to cap without going over, and all of that useless crit will be a thing of the past. It's not a hugely complicated process, but it is a process -- one that I repeat with each new piece of gear I obtain. I generally get far more out of reforging than I ever did with simple gemming and enchanting from the Wrath era. However, I also understand all these different stats and which ones are good, something a new player might not be aware of.
So is the reforging process a hit with this expansion or a miss?
I remember the days of Wrath and how complex it was to get gear. You wanted a specific piece of gear for a specific set of stats to reach a specific number. While you waited for that ideal piece of gear, you had to make do with whatever gear you happened to find and hope that the numbers added up. For example, rogues look for a specific amount of hit at all times. If you couldn't make it to the ideal hit number with gear alone, you had to gem for hit, as much as you could, in the hopes that you'd reach that ideal number.
Should that be something that's put into place? Should the reforgers perhaps make subtle recommendations to new players on what they ought to be after? Not an outright refusal to reforge, of course, but perhaps seeing a mage reforge all crit to stam could result in a snooty "... Are you sure about that?" from the ethereal reforgers.
In the end, though, I can't really argue with The Grumpy Elf's assessment -- we have never been so in control of our gear and the benefits we gain from it. Reforging is an incredibly useful tool that allows players to have a say in what their gear does for them, rather than simply hoping for that one ideal piece that never, ever seems to drop.