Koning stated that Ronimo is in talks with Awesomenauts' console publisher DTP regarding a possible PC port. The biggest hurdle for a Steam version would be rebuilding the game's backend, something the studio doesn't currently have the capacity to do, though it is currently talking to Valve about the issue. Ronimo is also working on mouse and keyboard control schemes in order to support a broad range of players. "If we go to PC, we want to do it full on," said Koning, referencing League of Legends, which receives new content on a regular basis and has plenty of unlockable content to begin with.
The jump to PC would certainly make sense, as we've already seen other other downloadable titles find success after making the jump from consoles to PC. Recent examples include Monday Night Combat and Dungeon Defenders, both of which see copious downloadable content and frequent updates on PC, something rarely seen on PSN and XBLA thanks to costly and lengthy certification processes.
Stay tuned for the rest of the interview and an Awesomenauts preview later this week.
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One