Sleeping Dogs is going through the normal pains of a new sandbox franchise's first outing. The reviews are good, but not great. The tech works, but it's not as polished as others in the genre. It's hard to be top dog in the sandbox crime genre when your competition includes Grand Theft Auto and Saints Row.
- IGN (85/100): "Sleeping Dogs did things that wowed me from the moment I started playing, and it never really stopped. A few finicky issues aside, Sleeping Dogs has proven itself worthy of joining the top class of open-world sandbox games revolutionized by the likes of Grand Theft Auto IV and currently topped by more recent additions like Saints Row: The Third. But don't be confused; Sleeping Dogs does some things better than even the cream of the crop, and its story will be what keeps you focused on playing."
- Giant Bomb (4/5): "So perhaps Sleeping Dogs isn't one of those games you'll want to keep on playing long after you've seen its story's conclusion. But while you're engaged with that story, this is an effective open-world experience, filled with interesting characters, some exciting action, and enough unpredictability to keep you hooked. It might feel familiar, but that doesn't make it any less fun."
- Game Informer (78/100): "Sleeping Dogs has enough entertainment value to justify Square Enix's decision to save it from cancellation, but it also displays a lack of polish that makes its troubled development evident. For fans of open world games, it comes at a good time. Gamers who purchased Saints Row: The Third most likely finished it months ago, and we still don't have a confirmed release window for Grand Theft Auto V. If you're looking to explore the criminal underbelly of a city and get in some trouble, you could do worse than Sleeping Dogs while you wait for Rockstar's top dog."
- Eurogamer (70/100): "It's a sad irony that the gameplay format that offers the most freedom for the player is the one most likely to trap developers in a loop of repetitive, copycat design. They have the ability to conjure up large, populated, realistic worlds and traverse them in any number of ways, and yet still we end up getting the same old cops-and-robbers story."