"Our intention with Command & Conquer is to create a triple-A experience, and by that I mean we're using Frostbite tech, we're using very high-end graphics," Gibeau said, "Does that mean it's not going to have single-player? No, that's something we've obviously heard loud and clear that is important to people. The beauty of free-to-play, is that we can adjust and adapt to what we're hearing as opposed to, 'I'm sorry, it's two months from ship and it is what it is.' It's a very different model because you don't have to build as much. You build in response to your audience."
Command and Conquer is set to launch next year, with EA planning to incorporate universes from the Tiberium and Red Alert lines.