If so, you're in luck. If not, well, too bad, because you're reading this post, which is about City of Steam pathfinding. More specifically, the folks at Mechanist Games have released a new dev diary that dives deep into the nitty gritty of the steampunk title's optimization process. As it happens, the game's movement system relies on a grid to determine what is possible or impossible as a move. This makes it challenging to present a smooth WASD input option for the player. Head to the official CoS site to see how the devs are tackling the issue.