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Patch 5.1 PTR Notes have been updated

Patch 51 PTR Notes updated

The patch notes for the patch 5.1 PTR have now been updated to include a large number of class changes, mostly spell fixes and the like, including several fixes to druids' Symbiosis. If you recall, several class changes were datamined, but Lead Systems Designer Greg "Ghostcrawler" Street asserted via twitter that the datamined changes were mostly recent hotfixes, and not PTR changes. These class changes, as they're coming from Blizzard directly, are the correct and proper ones. I'm slightly disappointed there's not more being altered in abilities problematic in PvP, but remain hopeful for more. Remember these aren't final!

Update highlights include:

  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

  • Class changes for druids, hunters, mages, monks, paladins, priests, rogues and warlocks.

  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.

Hit the break for the full, updated post!



Blizzard

The first World of Warcraft: Mists of Pandaria patch of the year is in development and available for testing now on the Public Test Realms. This patch will include several updates to the ongoing conflict between the Horde and Alliance, the new Brawler's Guild, Pet Battle improvements, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Note: Features mentioned in the 5.1 Patch Preview may not initially be available on the PTR, and could be included as testing progresses.

Updated: October 18

World of Warcraft PTR Patch 5.1.0



  • General

    • The Pandaren Campaign begins!

      • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.

      • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).

      • Players will both valiantly defend their faction's outpost and assault the opposing faction's headquarters.

      • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.

      • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.

      • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!

      • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.

    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

  • Classes

    • Druid

      • Symbiosis:

        • The cast time of Symbiosis has been reduced to 2 seconds.

        • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.

        • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.

        • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.

        • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.

        • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.

        • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

      • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).

      • The duration of Solar Beam has been reduced to 8 seconds.

    • Hunter

      • Aspect of the Fox has been removed.

      • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.

      • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.

      • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

    • Mage

      • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.

      • Water Elemental

        • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.

      • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).

      • The damage absorbed by Ice Barrier has been reduced by 25%.

      • Pyroblast now has a 3 second cooldown.

      • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).

      • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.

      • Blazing Speed may now be triggered after recieving damage in any amount.

      • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).

      • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.

      • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

    • Monk

      • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.

      • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

    • Paladin

      • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

    • Priest

      • Chakra: Serenity now increases single target healing by 25% (was 15%).

      • Chakra: Sanctuary now increases area healing by 25% (was 15%).

      • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

    • Rogue

      • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).

      • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).

      • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).

      • Wound Poison now deals 33% more damage.

    • Warlock

      • The Felguard and Wrathguard pet ability Threatening Presence will no longer be auto-cast by default.

      • Rain of Fire

        • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.

        • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.

        • Rain of Fire's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.

      • Conflagrate now generates Burning Embers.

      • Demonic Gateway's duration has been increased to 20 minutes, and it will no longer despawn if the Warlock moves too far away.

  • Pet Battles

    • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.

      • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.

      • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.

      • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

      • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.

      • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.

    • Pet Journal

      • The quality of each pet is now visible in its slot in the Pet Journal.

      • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.

      • It is now possible to search locations in the Pet Journal. For example, searching "Westfall" will display all the Battle Pets that can be found in Westfall.

    • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.

    • Players can now keep up to 650 pets.

    • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.

    • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.

    • The level of battle pets in a zone can now be seen on the map, and it's now possible to see the strength of wild pets relative to your team at a glance.

    • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.

    • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.

    • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.

    • Macros have been added that allow for summoning random pets and random favorite pets.

    • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.

    • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.

    • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.

    • Two new Battle Pets now roam Darkmoon Island waiting to be caught.

    • Fixed a bug where the Gazelle would join pet battles.

  • Raids, Dungeons and Scenarios

    • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.

  • UI

    • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the "Combat" section of the "Interface Options" menu.

    • A search bar has been added to the mount section of the Mount and Pet Journal.

    • The Mount and Pet Journal remembers which tab you were last using.

  • Brawler's Guild

    • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.

    • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.

    • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler's Guild.

    • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.

    • If this is your first night at Brawler's Guild, you have to fight.




Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.