We had a brief hint earlier this week that we might see some changes to transmogrification limits in future patches. Nothing set in stone of course, but the thought of being able to transmogrify weapons with similar animation styles is a pretty cool one. A sword and a dagger are fairly similar in animation style, right? Well ... maybe not so much. Still, it's nice to see that they are considering stretching the limits of transmogrification as far as weapon choices go.
But is that enough?
The other issue is far more subtle, and I've only slowly begun to notice it myself. In Burning Crusade, there was the notorious rise of the clown suit -- leveling gear and random greens in Burning Crusade contained a lot of items that were identical to pieces from vanilla. On the one hand, it meant that you looked really, really silly while you were leveling. On the other, it offered the one thing we are sorely lacking with every expansion since TBC: variety.
In all of that crazy gear were pieces that could be mixed and matched to create a lot of really different looks. I still use pieces with vanilla and Burning Crusade models in the sets I put together. Not because they're the most elegantly modeled pieces in the world, but because mixing and matching means that I'm throwing something together that I'm not likely to see anyone else wearing in game. However, throughout each expansion from Wrath until now, leveling sets have all followed one model, with a slight variation in color scheme.
I can't believe I'm saying this, but ... we could really use a return to the clown suits, please. Don't worry about making everything match, just give us some different stuff to play around with, in color palettes that work within the scope of what we've gotten over the years. We'll totally do the mixing and matching ourselves. It's not a problem. It's actually really fun to do, as some have happily discovered.
More importantly, we're limited to the type of armor we can transmogrify at the moment. I can only use leather pieces to transmogrify my gear. That's fantastic and all, but ... there are some days when I look at the utterly gorgeous cloth or plate pieces out there and wish that I could use those in my sets. Leather gear isn't particularly huge on style, and neither is mail -- there's not a ton of variety to choose from.
You could argue that this would confuse players, particularly in PvP. But we've already shaken the groundwork of the silhouette theory by allowing players to change the appearance of their gear. A level 90 raider that is toting heroic gear can look like a brand new level 5 player, if they choose to do so. This hasn't stopped people from identifying that level 90 player. If transmogrification was limited purely as an experiment to see how players reacted to it, I think we can call that experiment a rousing success.
As for me ... well, it'd be a little nicer to have more of a variety of choices when I'm playing dress up. I'm pretty sure I'm not the only one that feels this way, but I'm curious. What do you think about transmogrification limits? How far can they be stretched, before they go too far? Is it time for those limits to be loosened up a little?