Crowdfund Bookie: $23 million raised in six months
The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the month and produces pretty charts for you to look at.
The past six months have proven fruitful for crowdfunded games. In total, 186 different Indiegogo and Kickstarter video game projects earned $23,914,666 from the months of June through November. Those numbers are courtesy of 500,467 backers in the six-month period, who raised $13,173,182 beyond the combined goals of the projects to reach stretch goals that will bring games to additional platforms and grant players more content.
On average, crowdfunding projects raised $128,573 in the last six months, but as we examined in our last quarterly report, these mean averages can be quite misleading. By comparison, the median, or middle number in the data set for the amount of money raised by each of the 186 projects, is $25,188. Given that only six of the projects raised at least one million dollars, and just seven more raised at least $500,000 during that time frame, we can conclude that the average amount of money raised by crowdfunding projects in the last six months is positively skewed. Similarly, the median number of backers per project was 542 (a sharp contrast to a mean average of 2,691). Future project creators should take note, then: Your average Kickstarter or Indiegogo gaming project earns closer to $25,188, not $128,573.
Additionally, the data shows that strategy games like Hex and Warmachine: Tactics led the genre to the top of the list, as they earned the most money of the group ($6,901,527). Conversely, the adventure genre had the most successful projects, as 46 adventurous or narrative-driven games were funded in the last six months, such as Obduction and Armikrog. Action games had the highest number of backers (145,316), thanks especially to the highest-earning game of the group, Keiji Inafune's Mighty No. 9, which hauled in $3,845,170 thanks to 67,226 people.
Head past the break to see the top-earning games and breakdown by genre for the six-month period.
Action (32): $6,578,834 (327.63%) by 145,316 people ($45.27 mean average)
Adventure (46): $4,113,380 (139.41%) by 96,876 people ($42.46 mean average)
Fighting (5): $419,355 (134.11%) by 10,448 people ($40.14 mean average)
Platformer (8): $557,221 (203.78%) by 15,104 people ($36.89 mean average)
Puzzle (7): $134,530 (152.52%) by 3,428 people ($39.24 mean average)
Racing (1): $95,692 (152.34%) by 1,847 people ($51.81 mean average)
RPG (38): $3,413,007 (287.85%) by 70,362 people ($48.51 mean average)
Shooter (9): $1,024,013 (171.53%) by 22,938 people ($44.64 mean average)
Simulation (11): $677,107 (148.65%) by 19,982 people ($33.89 mean average)
Strategy (29): $6,901,527 (245.82%) by 114,166 people ($60.45 mean average)
Mighty No. 9 by Comcept - $3,845,170
Hex by Cryptozoic Entertainment - $2,278,255
Warmachine: Tactics by Privateer Press Strategy - $1,578,950
Obduction by Cyan Inc - $1,321,306
Massive Chalice by Double Fine - $1,229,015
Project Phoenix by Creative Intelligence Arts - $1,014,600
Armikrog by Pencil Test Studios - $974,578
Shantae: Half-Genie Hero by WayForward - $776,084
Satellite Reign by 5 Lives Studio - $705,194
City of Titans by Missing Worlds Media - $678,189
Hyper Light Drifter by Heart Machine - $645,158
Tobuscus Adventures by Toby Turner - $642,779
7 Days to Die by The Fun Pimps - $507,612
Awesomenauts: Starstorm by Ronimo Games - $345,835
Megatokyo by Fred Gallagher - $299,184
June 2013 | July 2013 | August 2013 | September 2013 | October 2013