... Mostly because she absolutely petrifies me.
Have you seen this lady's eyes? They were clearly made for soul-eating. They're half the size of her face (maybe this is why the baby devourer thinks she's its mommy?), far more cartoony than pretty much anything else in the game, and more saccharine than the fluffy pink quaggan backpacks with bows and hearts. I don't know whether it makes it better or worse that she's got a fairly normal Charr lady voice.
Rox was introduced to us, of course, in the Flame and Frost: The Razing patch that came out at the end of March. Let's see what's been going down in the world of Guild Wars 2 since then.
The instances you'll find in The Razing have you fighting alongside two new characters, which is also a good thing in my opinion. Why? Let's be real: The iconic characters can't do everything. One of the new characters is Rox, whom I like very well aside from her madness-inducing eyes. The other is Braham Eirsson. If the name didn't give it away, he's, well, Eir's son. There's some real familial tension there -- probably because, at roughly 18 or so, Braham is either just getting into or just getting out of that angsty phase when parents know nothing and, like, gosh, why can't anyone just understand him? (Or maybe not.) I know that Norn typically live a little longer than humans, but I'm not super sure how that relates to emotional maturity. Either way, his hair is pretty and I'm super disappointed that while we can apparently make (female Charr) characters with Rox's horns now, I can't share his magnificent 'do. So far as I can determine, Braham's main character strengths are having beautiful hair, a noble heart full of ambition, and a knack for breathing heavily at plot-reinforced doors in order to open them.
Clearly, being able to see folks on the battlefield is crucial for tactical reasons. But it's also such a totally different experience to see absolutely everyone. I'm not sure, now, if I'd ever really had a grasp on the scale of some of the bigger fights I've been in. There was an assault on our garrison one of the nights I was playing last week that was just an incredibly different experience, both from the rush of seeing every single person fighting with me and from being able to actually understand where the threats were and where battle was flowing. I'm pretty much over the moon at this improvement, and I applaud the folks who made it work.
As I'm writing this, I've been through normal mode only once since the patch went live. That means I'm roughly 12% of the way toward my first Super weapon skin. I'm planning on picking up the greatsword for my Asura Mesmer because sweet baby bunnies, are those skins ever wonderful. I don't really want to get burnt out on the Box, so I don't know how hard I'll press for more after I get that skin. It looks like they can drop from chests inside the Box, as well, so I guess there's hope that everyone will be selling skins like crazy and maybe they won't always cost 60 gold. Also, I hope you don't like axes, suckers! Or any of the handful of other weapons that don't get a skin. Every profession has at least one weapon that's represented by the Super skins, but it may not be the weapon of your choice.
I'm a little awed at how much content is in the Super Adventure Box. I mean, I played through it for the press preview event, so I figured that I'd pretty much seen the main path and that all the other stuff would just be little rooms hidden away, but that's not really the case at all because there are two parallel paths at one point and there's this deep dark under-wood area that is really intimidating to me. If I don't have a post next week, you'll know that I delved too greedily and too deep and awakened a beast of shadow and flame.
Elisabeth Cardy is a longtime Guild Wars player, a personal friend of Rytlock Brimstone, and the writer of Flameseeker Chronicles here at Massively. The column updates on Tuesdays and keeps a close eye on Guild Wars, Guild Wars 2, and anything bridging the two. Email Elisabeth at firstname.lastname@example.org.