Battle Worlds: Kronos receives Steam greenlight, makes really big map

Kronos greenlit not sure
Battle Worlds: Kronos, under development at German studio KING Art, has received the green light from the Steam community, meaning the game will be available on the service when it launches later this year. The Kronos Kickstarter is still in process, with the Bremen-based studio up to $206,000 in pledges, with eight days to go.

"When our backers started asking us about the size of maps that could be generated, we decided to experiment ourselves and pay tribute to their generosity. We created a screenshot that can show how big it's possible to go in turn-based strategy – let this be a tribute to all our backers and excellent friends at Steam," said Jan Theysen, project lead at KING Art. The company posted a map 200,000 hex-fields large representing the money it's raised, with 5,800 units in the image for the 5,800 backers. The company posted a higher resolution version of the image above on its Kickstarter page.

Theysen went on to note that the maps in Kronos, which is a turn-based strategy game heavily inspired by Advance Wars and German board games, won't be as large as the experimental image.

He added, "We only tested the stability of our system, made screenshots and stitched them together. So we didn't put any effort in making the map pretty or fun to play. Moving all units of one team on this map would take approximately four hours – when calculated with five seconds per unit – and that's a little too long for a comfortable match."

Battle Worlds: Kronos will enter its alpha stage in the next couple months, with betas planned for the third quarter. The game is expected to launch by the end of the year.

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Battle Worlds: Kronos greenlit for Steam
KING Art Games celebrate with astounding new assets, showing huge capacity and new scenery

Friday, April 19th 2013: KING Art Games was today given the green light from Steam users after a community vote to get their newest creation, turn-based strategy Battle Worlds: Kronos, available on the famous digital distribution platform.

KING Art has celebrated by releasing a series of assets, including a unique screenshot of 6,500 units on a 200,000 hex-field map of the Battle Worlds: Kronos world – one unit for every backer and one hex-field for every dollar given to their enormously successful Kickstarter campaign. With real-time strategy, the resources are simply not available to move such numbers. Demonstrating the benefits of turn-based gameplay in the efficient use of power, KING Art has provided their backers with a fitting tribute to their support.

"We're blown away by the positive reaction to Battle Worlds: Kronos from the Steam community and are looking forward to bringing them the final game later this year," Said Jan Theysen, Project Lead at KING Art. "When our backers started asking us about the size of maps that could be generated, we decided to experiment ourselves and pay tribute to their generosity. We created a screenshot that can show how big it's possible to go in turn-based strategy – let this be a tribute to all our backers and excellent friends at Steam!"

View The Big One here

Screenshots depicting new snow and ice environments are also available, showing off the wide range of topographies available on the world of Kronos.

Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle and Advance Wars. It was funded through Kickstarter in only 7 days and is currently nearing its second stretch-goal (including iOS & Android versions of the game): http://www.kickstarter.com/projects/kingartgames/battle-worlds-kronos-turn-based-strategy-revisited

To download videos and screenshots, visit here; http://press.kingart-games.com/

Website: http://www.battle-worlds.com

Facebook: http://www.facebook.com/BattleWorldsKronos

About KING Art
KING Art is an award-winning independent game developer, best known for their high quality point & click adventures. Their "The Book of Unwritten Tales" is among the highest rated adventure games in the last 15 years. Since 2002 they have also been pioneers in the area of browser gaming. The team of 20 designers and engineers has completed more than 35 game projects to date.

This article was originally published on Joystiq.