Gordon Freeman, in your head. Well, that's the plan, with Oculus now offering official beta support for a headset-based Half-Life 2. There's a few known issues to iron out already, including an overly-dim UI and issues with the zoom. But even at this early stage, it appears to lack any gameplay deal-breakers we've seen elsewhere. As mentioned by Valve's Joe Ludwig on the Oculus developer forums, however, the current build is a bit rougher around the edges compared to the Team Fortress 2 beta that launched earlier this year. Developers with the necessary Rift hardware can pick up the files on Steam or follow the developments on Oculus' own forums -- but no comments about headcrab hats and wearables, okay?
Follow the Saga
Oculus Rift's John Carmack says a new Rift dev kit is in the works, sees consumer model running Android (video)
Oct 18th 2013 12:40PM
Aug 21st 2013 2:29AM
Jul 16th 2013 11:52AM