In addition to the core game, which sounds like an intriguing mix of turn-based strategy and large-scale kingdom building, the team promised to grow the project's scope based on the funding received rather than rely on stretch goals. Other features and platforms will be determined as the project goes along. Development is being led by the smiley Brad Muir, above, who also designed tower-defense shooter Trenched, later called Iron Brigade.
This is Double Fine's second successful Kickstarter; the first was the Adventure Game project, which resulted in the upcoming Broken Age. Massive Chalice's $1.2 million isn't quite as big as the $3.3 million earned for the game that became Broken Age, but the latest project began with a goal of $725,000, much larger than the Adventure Game's initial goal of $400,000. Massive Chalice will now start production, so it'll likely be a while before we see the game ready for release.