"Payday 2 - just like its predecessor Payday: The Heist - is a living thing. We have 5 DLCs planned together with 505 Games for the coming year." Listo went on to say that Overkill would continue to update the game with both paid and free content, "just like we did with the first game."
In Payday 2, the same maps are recycled over many different types of jobs, suggesting a natural fit for modding support or Steamworks integration. "We would love to add support for creating community generated content," Listo said, but in the meantime the team will "continue to look into this."
Listo posted a message on Steam yesterday about absent safe house customization options and Cloakers, special heavy-duty police units seen in the beta. Both will be added down the line: "The safe house is what we intended it to be at release," Listo said. "Just like Bain says when you enter the safe house for the first time, it's not much at the moment, but give it some time. He's working on it and he'll let us do some decorating soon."
Finally, Listo addressed the idea of further franchise crossovers. The first Payday had a mission set in the No Mercy map of Left 4 Dead, serving as a non-canon prequel to Valve's co-op zombie shooting gallery. On this point Listo said, "We can't discuss if we have any crossovers planned right now, but we will let you know when/if that should change."
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One