Dark Souls 2 incorporates Havok physics with a new graphics engine, the latter revealed late last year. At E3, Tanimura told Polygon the new graphics engine means players can "dive in and immerse themselves within the actual gameplay and feel as if they are actually part of the game itself."
That said, Tanimura told us last week he feels graphics are at a "maximum level" on consoles, and that he would pay more attention to physics were he to make another Dark Souls on next-gen hardware.
"In order to implement a physics engine, we'd need more machine power and more CPU power," Tanimura told Joystiq through a translator last week. "That can only become possible if we were to create a game for the, for example, PlayStation 4 or Xbox One. So that's something [I'd] personally be paying attention to if [I was] to create another [Dark Souls] title for the PS4 or Xbox One."
In the nearer future, Dark Souls 2 is on the way to Xbox 360 and PS3, consigning us all to our many, many deaths on March 11, 2014 in North America, and March 14 in Europe.
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One