All that said, I felt similarly about RIFT when it launched. There's no way I could have seen even a fraction of what the game offers in an hour's worth of play time, but an hour was nonetheless all I could stand.
So, how about it, Massively readers? How long does it take you to judge a new MMO?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!