The beta seems likely to launch fairly soon, given the game proper is due on PlayStation Network later this year. Namco Bandai will use the beta to gain standard feedback like how the game systems work and how the servers hold up with traffic, but Kono admitted "one of the core reasons" was to address fans' concerns about Infinity's free-to-play model.
I asked Kono what Infinity being free-to-play meant for the series going forward.
"Rather than the position of Ace Combat: Infinity within the IP strategy in general," Kono told me, "what's important for us is the goal for Ace Combat: Infinity. By having it free-to-play we want to have as many people actually get their hands on the game for the first time. For instance, they know about Ace Combat in general and want to try out, but they didn't want to spend the actual pricing - you know, it's not cheap! In that case, by being free-to-play, maybe it will be open to more people and maybe it will enlarge the fanbase. That was the target of Ace Combat: Infinity."
"Having it made for free-to-play and having to manage the title and build it as a free-to-play title, it's essential to have an online mode where the users can come together as friends and fight together," Kono said.
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25