That jump would have been perfect, but Peach bopped me on the head and sent me to a molten death in the lava below. I would have gotten that hidden power-up and used it properly, had Toad not run off with it first. Who are these other three people and why do they torment me so?
Super Mario 3D World
Everyone laughs, and several more bungled attempts follow. In a bright casino-themed level, we have to run across a string of binary switches, turning them all from red to blue. The person behind you, of course, steps on the switch again and reverts it to red. This comical train of doing and undoing should be infuriating, but Super Mario 3D World wraps inevitable misfortune in whimsical levels and vivid exuberance.
(Left to Right: Yoshiaki Koizumi, Shigeru Miyamoto, Kenta Motokura)
The Tanooki suit is in there too, if you're more of a raccoon dog person.
Nintendo's most prominent designer, Shigeru Miyamoto, considers Super Mario 3D World a successor to 3D Land, "taking ideas from land and raising them to the highest level imaginable." That bump in level, he says, reflects what was perhaps Mario's biggest jump: "The word 'world' has a particularly important meaning to me," he says. "There was also Super Mario Bros. 2 and 3, but it was the SNES title, Super Mario World, that first used this word."
And the world is full of people bumping into you now. Sure, you can play Super Mario 3D World alone, but you'd be missing the best spark to come along since, well, Super Mario World. The handful of levels I played appear to be of the high caliber and instantly readable ingenuity you would expect from a 3D Mario, balanced with a healthy dose of bungling and spontaneous competition (which can also manifest in ghosts from online players). The designers of Mario's world control and encourage everything in it, and have the wisdom to let four idiots create their own predicaments inside it.
Super Mario 3D World for Wii U has its debut planned for November 22.