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Patch 5.4.7 PTR: 5 minute Dampening reverted to 10 minutes for 3v3 and 5v5

Community Manager Lore has delivered some news to the official forums that has made me rather cheerful.

Lore
After some additional discussion, we've decided to make this change only apply in the 2v2 bracket. Dampening will remain at 10 minutes in 3v3 and 5v5 arenas.


I've been posting a lot about this potential change, since Senior PvP Designer Brian Holinka tweeted about it a while back when changes went in by accident after BlizzCon. And while I am still not a fan of the change, I can agree with it way more in 2v2 than in 3v3 or 5v5.

Why is that? Well, in 2v2, especially in healer-DPS versus healer-DPS, matches can go on longer, and even result in draws far more often than in the other sizes. Simply, a healer is not designed to be easily killable by a single DPS. As a result, it's harder work to take them down in 2v2. I won't pretend that I like the Dampening system, but it's better at 5 minutes in 2v2 for (hopefully) just one season.

What we don't know yet is just how far it will go.



Will this 5 minute change mean that Dampening builds up until the same percentage starting at 5 minutes, or will it just keep stacking higher until the match ends? Right now, it stops at around 60% at the match end, so will it just keep on going up to around 90% with it starting at five minutes? Or will it cap at 60% and just be there for 5 minutes? On a purely personal level, I hope it doesn't keep stacking up. 90% reduced healing will feel terrible as a healer, not to mention the other issues.

But matches do need to end, and if 60% isn't doing it right now I can see why the devs would let it keep stacking. I'd love to see some statistics to support whatever decision they do take -- greater transparency on the motivation for dev choices makes for happier players.

EDIT: Brian Holinka has clarified on Twitter that it will stack to around 90%.