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Infinite Crisis refocuses development on new player experience

Infinite Crisis

The dev team behind DC-Comics-based Infinite Crisis has come to a realization: there are a lot of MOBAs out there. So to set themselves apart from the rest, Creative Director Cardel "Annuvin" Kerr has penned a post on the official forums detailing how the devs will be putting some new content on hold to focus on revamping the new player experience. Luckily for us, the major tasks have been bullet-pointed:

  • We will be holding back new Champions until the September Update -- We're still building Champions behind the scenes, and will resume their normal release schedule starting in September.

  • Balance patches will be released as we iterate on design improvements -- You can expect these updates about once a month. We will continue to focus on the iterative cycle that is the foundation of good balance. Technical patches will be released with balance updates to make the game more stable and less prone to crashes. Crashes lead to more AFKs, and that quite frankly, sucks – so we'll continue to push out fixes.

  • Credit -- err, Bug Stomping -- We will continue to fix bugs that you file, and that we find on our own.

  • Expect an even larger presence on the Forums -- We're working on a lot of stuff, and much of it is based on what we've seen you all doing and saying. As a result, you can expect even more posts from developers asking and answering questions!


Be sure to check out the entire post for more details on the team's plans with Infinite Crisis over the next few months.