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Assassin's Creed Rogue is a next-gen rebel for Xbox 360, PS3

We're sure you can make up your own mind on why Assassin's Creed Rogue is only coming to Xbox 360 and PS3. Nonetheless, we wanted to know what Ubisoft had to say on it. After all, Rogue's story is meant to bridge the gap between Assassin's Creed 3 and Assassin's Creed 4: Black Flag, and the latter of those games came to PS4 and Xbox One. And both, of course, came to PC and Wii U.

"Well, the Kenway saga that began with Assassin's Creed 3 and continued with Assassin's Creed 4 was largely told on the PlayStation 3 and Xbox 360," Associate Producer Karl Luhe told Joystiq at Gamescom. "So for us it made complete sense to finish that saga there. For next-gen players we built Assassin's Creed Unity from the ground up to make best use of that new technology, and that's where next-gen players are going to play Assassin's Creed."

While Assassin's Creed 4 did introduce the PS4 and Xbox One to the series, the game was still built on the AnvilNext engine that was used in Assassin's Creed 3. As Ubisoft's Ashraf Ismail told IGN last year, the engine was built with next-gen systems in mind.

We asked Luhe if Rogue could really be seen as a key cog in the Kenway saga if it wasn't coming to next-gen platforms like the previous game did.

"Well, Assassin's Creed 3 was exclusively on that generation..." Luhe began.

"But you did have the previous game on the next-gen platforms," we reiterated.

"It's a valid point," he replied. "We remain with that focus of next-gen is for Assassin's Creed Unity and for those gamers that haven't made the transition or really want to finish that saga, Assassin's Creed Rogue is the offering for them."

So, Xbox 360 and PS3 players can check out Rogue when it hits stateside on November 11. As a new trailer shows, players take on the role of a Templar rather than an assassin, and the Templar hero has his own ship with his own new weaponry to make waves with.


[Image: Ubisoft]