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World of Warcraft hit by DDoS attack on expansion launch day

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There's something about a major launch that brings out all of the cyber griefers, and Warlords of Draenor's launch day is no different. Blizzard confirmed this evening that the game was hit by direct denial of service (DDoS) attacks that have been causing issues, and the studio is taking steps to combat it, including temporarily lowering the maximum populations on servers:

We're excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch. Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria. While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency.

Later this evening, Bashiok updated players on the ongoing server issues as they unfolded over US prime time:

We're continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We're continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We're seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.