The device is actually an odd combination of both, featuring the bio data-tracking features of fitness products, while also dispensing notifications via two small OLED displays -- a small 32-pixel square that displays notification icons, and a larger 128 x 32 panel that ticks off texts, emails and other personal data. By positioning the screens on opposite sides of the user's wrist, Razer hopes the second screen will act as sort of a privacy screen, keeping folks from reading your texts by glancing at your wrist. The band can also track a user's location, altitude, steps walked, sleep data and everything else one needs to quantify their body. All of this, Min adds, works right out of the box, for both iOS and Android.
Nabu appears to be a good take on the growing wearables market, but the question still remains: Why is a gaming company building a so-called smart band? Never fear, Min says, "real-world gamification is something we're really focused on." Nabu is built on an open development platform, which Min hopes will allow developers to build augmented reality games. Band-to-band communication allows Nabu devices to detect proximity to other Nabu bands, and trade information (think 3DS Street Pass), which could be used to create augmented reality "tag" games, for instance. We can't say the idea sells us on the product, but it's something. Developers will be able to pick up Nabu by the end of Q1 2014 for $50, and the company says it should last 7-10 days on a single charge. Razer wouldn't tell us the final consumer price, but did mention it should fall under $100.