SoulCalibur: Lost Swords heading to Europe, Australasia this spring


SoulCalibur: Lost Swords will launch this spring on PSN, Namco Bandai (soon to be Bandai Namco) announced today. The launch window for the free-to-play fighting game is for Europe and Australasian regions; no word on a North American release date as of yet. It was originally expected in winter 2013. Meanwhile, Japanese players should be able to check out the game today.

SoulCalibur: Lost Swords is exclusive to PS3, and features weapon forging and discovery as well as elemental combat. According to the trailer that accompanied the announcement, players will "gather allies from around the world" by using friends' characters for support in their battles. Other than that, it is entirely a single-player experience.
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SOULCALIBUR LOST SWORDS® SLASHES EXCLUSIVELY ONTO THE PLAYSTATION®3 SYSTEM THIS SPRING

The next exciting chapter in SOULCALIBUR franchise; SOULCALIBUR® LOST SWORDS, new free-to-play title available exclusively on the PlayStation®Network for PlayStation®3 computer entertainment system will launch this spring.

SOULCALIBUR LOST SWORDS reinvents the world-renowned weapons-based fighting franchise with a brand new item discovery and forging system as well as elemental-based fighting mechanics. Special elemental effects such as Wind and Fire will be imbued into weapons scavenged from defeated enemies as well as forged from equipment collected by the player. Players will have to strategize which weapon to take into battle for a successful win.

SOULCALIBUR LOST SWORDS will provide players with an incredibly deep single-player experience built upon the award-winning 3D weapons-based combat that is known and loved around the world. The free-to-play title will be available exclusively on the PlayStation 3 system this spring in Europe and Australasia.

For more information about NAMCO BANDAI Games' entire line up, go to www.NamcoBandaiGames.eu, for more information about SOULCALIBUR LOST SWORDS, please visit www.SoulCalibur-LostSwords.com

This article was originally published on Joystiq.