Eat your crew to stay afloat in Sunless Sea, now on Steam

Failbetter Games' dark, top-down nautical exploration and survival game Sunless Sea is now available on Steam Early Access. To celebrate its arrival, the developer is discounting the game by 10 percent ($17.09) until Tuesday, July 8. Sunless Sea, which first arrived in alpha form in mid-June on the Humble store, has players exploring an underground ocean in which every decision made impacts a "non-linear, choice-heavy, personalized experience." In order to survive, captains will need to fight large creatures and make tough decisions, such as eating their dead.

The game is set in the same universe as one of the developer's previous game, Fallen London, and draws influences from games like FTL: Faster Than Light, Sid Meier's Pirates and Don't Starve. Sunless Sea earned £100,803 ($161,769) on Kickstarter in October 2013, and uses Failbetter's own narrative-focused StoryNexus engine (which it also used for Fallen London). Random House put the engine to use in April 2013 with the free-to-play Black Crown.
[Image: Failbetter Games]
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Sunless Sea (Early Access)

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Sunless Sea, a game of discovery, survival and loneliness on a vast underground ocean, is available to buy on Steam today (11am PDT July 1st).

Set in the same universe as the award-winning browser adventure Fallen London, Sunless Sea puts the player at the helm of a steamship on a subterranean ocean full of pirates, sharks, sea monsters and other terrors of the deep.

Sunless Sea is available as an Early Access purchase, with major monthly updates planned until the game is complete, giving players the chance to shape the final game with their feedback. You can see the full development roadmap here.

"We want to combine the the sense of danger you get from a roguelike games such as Don't Starve and FTL with the rich storytelling engine we've perfected in Fallen London," says Failbetter CEO Alexis Kennedy.

Sunless Sea was funded in a highly successful Kickstarter campaign last October, raising more than £100,000 in a month.

This article was originally published on Joystiq.