The very first serious
MMO tank I ever played was my day-one Warrior in World of Warcraft
. I'd had dozens of characters in MMOs before that, but I was too chicken to step up and actually tank endgame fights. After all, as Massively commenters pointed out
, there's a lot more to tanking than just taunting the boss and knowing when to hit your specials. Tanks need leadership and game knowledge far exceeding what's expected of other party archetypes. They're expected to lead the party, to know how the fights work, and to keep everyone else in line. Tanking is setting yourself up for a world of stress and the judgment of strangers. Depending on your temperament, it can become unfun in a hurry.
I still play that Warrior when I resub, Protection-specced for all the days I've played her (minus an hour back in 2006 when I foolishly thought Fury might be nice for a change). But I'm always leery of dungeon-queueing with that character even though I love the actual mechanics of being the meatshield. What about you folks? Do you actually like tanking in MMOs? How do you overcome the stress?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!