Yoshida: Let's analyze why Final Fantasy XIV's 2010 version failed

GDC Vault
Final Fantasy XIV's game director, Naoki Yoshida, spoke candidly at his presentation during this year's Game Developer's Conference in March about what went wrong with the popular franchise's newest MMO during its first launch.

As FFXIV fans might remember, the initial launch of the game in 2010 was plagued with problems, but a relaunch in 2013 proved successful. How did the team at Square Enix win back fans? How had the MMO landscape changed in those three years?

The complete one-hour presentation video is available in both English and Japanese versions through the GDC Vault, or you can watch a translated version at Gamasutra.
This article was originally published on Massively.