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All but one of Sony's arguments against Killzone lawsuit dismissed

A federal judge has ruled that a class action lawsuit concerning the resolution of Killzone: Shadow Fall may proceed once the lead plaintiff files an amended complaint, according to a release from the US District Court. Lead Plaintiff Douglas Ladore's initial complaint, as reported in August by Courthouse News, alleges that Sony's claim of "razor-sharp 1080p native resolution" is false advertising, as Ladore claims Shadow Fall's multiplayer becomes "blurry to the point of distraction."

Shadow Fall developer Guerrilla Games released a statement addressing the game's resolution, explaining that a technique called "temporal reprojection" is used in multiplayer, which "combines pixels and motion vectros from multiple lower-resoultion frames to reconstruct a full 1080p image." The statement added, "If native means that every part of the pipeline is 1080p then this technique is not native."

In the recent ruling, US District Judge Edward Chen dismissed all but one of Sony's arguments - Chen agreed Ladore's negligent misrepresentation claim cannot stand in its current state, as Ladore did not present a non-economic loss (such as personal injury or property damage) suffered in relation to his purchase of Shadow Fall. However, Chen granted Ladore 30 days to file an amended complaint, in case he can "sufficiently allege that he or other putative class members suffered such non-economic damages."

[Image: Sony]