The lowest level PvP zone is Bloody Bay, open to Heroes and Villains of level 15 and up. Here, the minigame is to earn a Shivan Devastator temporary power - a five-use summonable pet that's a fantastic ally in tough fights.
The minigame starts when you visit a Scientist near your faction base. He gives you an Ore Extractor, to use on six meteors that have impacted various sites around Bloody Bay.
The meteors aren't easy to reach! As well as the threat of other players, the Shivans rise up to attack you. A Shivan is the result of an alien entity, brought down with the meteor, merging with human remains. If that sounds bad, just be glad the game didn't go through with its original plan of turning YOU into a Shivan temporarily as a minigame reward.
If another player defeats you, they get any meteor essences you've collected so far. Once you have all six, you need to find a Firebase like this one. Defeat all the turrets guarding it and go inside. They respawn at regular intervals.
Use the console inside the firebase, and bingo - the Shivan is yours! Shivans are excellent for fighting elite bosses, heroes and archvillains, as they have powerful debuffing attacks.
Siren's Call is the next zone, and opens up at level 20. One of the more popular zones for actual PvPing, its minigame has several facets. By helping Longbow or Arachnos to gain control of the zone, you open up special options from the Hero Merchant (pictured) or the Villain equivalent.
Siren's Call also features a 'bounty' system, whereby defeating other players nets you rewards. Defeating a designated 'Most Wanted' target earns you lots of bounty points, which can be cashed in for special boons. Some cowardly players avoid defeat by hiding in the hospital.
Although not a part of the zone's PvP as designed, some players like to use these circles to hold one-on-one duels. Other players like to ignore these customs and just attack whoever they like.
Arachnos and Longbow forces engage in close combat at 'hot spots' on the map. Players can join in, helping one side or the other win. The side that wins a hot spot battle swings the zone a little more in its favor, until zone control is won.
Warburg (open to levels 30 and up) is the most dangerous of all the PvP zones, as anyone can attack anyone else, so long as they aren't on the same team. Heroes must guard against other heroes, villains against other villains.
Here's what it's all about: the Warburg Rocket. The rationale behind open PvP here is that no hero group trusts any other to have this kind of power. The Warburg minigame is to earn a one-shot missile strike power: Nuclear, Chemical or Biological.
To launch the rocket, players must venture into the labyrinthine Web below the streets.
Here, trapped Arachnos scientists are held at bay by drooling Arachnoid mutants. Free a scientist and take him to his bunker above, and he'll reward you with a security code. Once you have three codes, you can choose which warhead you want.
Once you've selected your warhead, you have a scant amount of time to reach the launch console and activate it. Watching the rocket go up is one of CoX's most rewarding moments. Nuclear warheads are primarily for damage, Chemical for debuff, and Biological for buffing your own team.
Recluse's Victory is the final PvP zone, open to levels 40 and up. The minigame here is pretty convoluted, so many players just use the area for farming and high-level PvP. Players can grab one of three heavy mechs to help them. This is the Hero version, a Longbow Cataphract.
The villain mech is the Arachnos Heavy. Control of the zone is decided by capturing pillboxes, which can be in one of three states: neutral, hero controlled, or villain controlled.
There are six of these pillboxes in the zone. In their neutral state, their turrets are level 54 bosses. It helps to have a Heavy to take them down.
Once the pillbox turrets are down, you can capture it and control the turrets yourself!Control six of the pillboxes, and the zone is won. You don't get a reward, however, unless you've amassed enough 'temporal points', which you mainly get from defeating other players. Reinforcements - the signature heroes and villains of the game - also show up once a set number of pillboxes have fallen. Defeat those for major points.
The reward for a win (with enough points) is a miniature version of the Longbow or Arachnos Mech. The appearance of each sector changes depending on who controls it. This zone is under Hero control.
Here's the same zone under villain control: the waters are putrid, the statue crumbling. When either side wins, the entire zone is set to their theme: either bright and colorful or oppressive and dilapidated.
This concludes our walkthrough of the CoX PvP zone minigames. Do you PvP? Do you ever visit the zones just for the rewards? Tell us about your experiences!