The welcoming initial website screen. From here, you can download both standard and high definition versions of the client. High definition, in this case, means a screen resolution of 1024x.
Here's where you make your choice for which player class you'd like: Taoist, the magic user; Trojan, a dual-wielding melÃ©e class; Archer, able to strike from a distance and use flight to avoid attacks; and Warrior, which is the Tank class of choice.
The only other character option available, the ability to choose your character's body size is of dubious import. Does it even matter? Probably not. The description also details how your chosen class interacts with other classes.
The very first thing that greets you upon entry to the world is this dialogue box. Apparently, the ability to sell items in-game requires a specific type of account. Is this a preemptive response to gold farming?
Here, we see the first area in the game proper. The Guide there answers your limited set of questions with just enough knowledge to make you want to ask many more. Then he mocks you and you wander off, unsatisfied.
This is, essentially, the Bribery Leaderboard. "Players above level 70 can donate silver to win a noble rank and battle power bonus." So, philanthropy pays in Conquer Online. Grease those palms for bonus points!
Here, inexplicably, is an image from the loading screen.
Some nonstandard interface irregularities: the sphere in the lower left of the screen is vague and nonintuitive. There are no less than three gauges, and possibly more. Also, there is a Clear button that lets you remove all chat messages from the screen. It's a step in the right direction, if not a good solution.
Movement in Conquer Online is slightly annoying. You must click to move, Diablo-like, but you cannot hold the mouse button down -- you must keep clicking specific points to move there. Alternatively, there is a menu of locations from which to choose that automatically runs your character there; you will choose this option often.
As you navigate through town, you'll notice that the guards have health bars visible. A system message informs you that control-clicking will let you attack the guard. Is this a good idea? Not if you remember Ultima IV, it's not.
The one nice thing about a non-3D world is the quality of its hand-drawn artwork.
Shown here is the Status window, with the Battle Power tab selected. Here's where you'll collect new special attacks and drag them to the bar for quick access. However, neither of the special attacks I had collected were usable, for some unknown reason.
The first location to test your combat skills is the Pheasant Hunting Grounds. Slightly more attractive than rats, these birds will come after you en masse. Those beaks are hard!
When you've been killed, the lower right hand corner displays a countdown timer that reaches zero once you're allowed to re-res. You have the option to revive yourself at the place you died, or at the gates to the city.
There's nothing like being mobbed by a gang of vicious pheasants and losing, only to have an advanced player run by and zap everything with a high-energy bolt, saving you but also robbing you of the experience and loot. Good times.
Here's a familiar sight: a group of experienced players sitting about hawking their wares. Some of them have that Hi-Pro Glow which would seem to indicate some exalted status that mere noobs like me can only dream about.
It seems odd to go buy "drugs", when so many of the items listed seem more like herbs or traditional Chinese medicine.
Here's a shot of an advanced user's crazy meteor attack. Take THAT, pheasants!
Here's a waterfall in an undisclosed area. If sights like this were more common, it would be worth the grinding.