Jason Voorhees in 'Mortal Kombat X'

If you thought that the Friday the 13th movies' legendary Jason Voorhees would make for a great Mortal Kombat fighter... well, you're right. NetherRealm has released a trailer showing how Jason will play when he arrives in Mortal Kombat X on May 5th, and he's every bit as ruthless as you'd expect for a mass murderer who's been killed many times over. You may not be sure whether you should wince or laugh -- without spoiling things, it's safe to say that Jason is especially good at carving his foes into pieces. You'll have to wait until May 12th to buy Jason by himself, but he could be worth it if you got a kick out of playing Freddy Krueger the last time around.

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Patrick Creadon wants to tell you about what he thinks is competitive gaming's Miracle on Ice moment. And to do so, he's employing the tool he knows best: a movie camera. Whereas before, the film director has focused on the national debt with I.O.U.S.A. or the (sometimes famous) people who love crossword puzzles in Wordplay, his latest project, All Work All Play, tackles the world of eSports. Specifically, League of Legends and two American dark horse teams quite literally going up against the rest of the world in front of tens of thousands of screaming fans packed into, ironically enough, hockey arenas.

"eSports teams don't have the respect that they so badly crave," he says. "These North American teams are not unlike the 1980 United States hockey team going up against Russia [in the Olympics]. Our movie really captures a similar story."

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Grand Theft Auto V has a few mobile apps of its own, but one enterprising modder has taken the idea to its natural conclusion: an application that lets you control the in-game cellphone with an iPhone. With the application you can scroll through text messages on-screen, peep your current list of objectives and, among other things, even control the in-game phone's camera. The YouTube video's description (spotted by former Joystiq'r Dave Hinkle) does't offer much by way of details other than it's running on an Arduino Leonardo with an Ethernet shield connected to a PC, sadly.

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All that the team at Playtonic Games had to say was, "It's a spiritual successor to Banjo-Kazooie," and their project probably would have reached its £175,000 funding goal on Kickstarter. But Playtonic -- a studio composed of former Rare developers -- instead revealed gameplay videos, pretty 3D screenshots, a colorful world and a few songs from their new game, and then they promised it was a spiritual successor to Banjo-Kazooie. That said, Yooka-Laylee blasted past its Kickstarter goal in less than 40 minutes and the numbers just keep on climbing. Andy Robinson, Playtonic's writer and only non-Rare veteran, calls the quick success "incredible."

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Square Enix, the studio responsible for the famously pretty Final Fantasy series, routinely creates tech demos for the latest and greatest gaming systems, and this week it added one more to that repertoire. During Microsoft's BUILD dev conference, Square Enix showed off a real-time DirectX 12 tech demo called WITCH: Chapter 0 [cry]. True to its name, this demo includes a crying woman -- Agni from previous Square Enix tech demos -- and all of the wonky facial animations that come with such an activity. WITCH features 63 million polygons per scene, "six to 12 times more" than what was possible with DirectX 11, Microsoft says. Check out the real-time demo below and note that while the animations certainly are pretty, there isn't much going on in these scenes in terms of AI or NPC population.

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Do something enough and it becomes second nature: muscle memory and instinct kicks in. But does that hold for the high-twitch dynamics of pro gaming-level Street Fighter 4? Japanese gaming site 4Gamer rigged up a gaming PC with SteelSeries' Sentry Gaming Eye Tracker, watching the gaze of Street Fighter pro-gamer Sako as he indulged in a few rounds. Rather than focus on his own player, or the opponent, his view typically rests somewhere between the two; the pro-gamer likely be trying to gauge incoming attacks and connect distance for their own. As the Japanese site notes, it wasn't exactly a high stakes bout, but the video suggests, at least, that it's not where your character is, but where it's going that's important. Which is also this editor's life philosophy, coincidentally. See where the pros are looking, right after the break.

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Xbox 360 Elite Closeup

It turns out that support for bigger external hard drives isn't all that the latest Xbox 360 preview's packing. The surprise features aren't huge by any means but they're pretty self explanatory and as of now should make using the console a bit easier, regardless. Let's dig in. First up we have a view for recent purchases followed by a password reset function, network statistics information and the ability to see your Microsoft account balance right from the system dashboard. Like I said, nothing earth-shattering on a piece-by-piece basis, but taken as a whole they offer a pretty clear explanation for why Redmond is updating the console in the first place: making it easier to go from discs to downloadable gaming. As a reminder, Microsoft's Larry "Major Nelson" Hryb says that if you have any other feature suggestions for the almost decade-old console be sure to hit the Xbox feedback website.

[Image credit: pabuk/Flickr]

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For those with long-ish memories, Sony's HMZ series of head-mounted displays were a very rudimentary way to catch movies on a "750-inch screen." Of course, strapping one to your face wasn't a very social way to spend an evening, so you can understand that the device's appeal was a bit limited. So limited, in fact, that the company is now sending the project down the Shinano river on a longboat piled high with firewood. According to Japanese news outfit AV Watch, Sony bosses have decided to devote all of its resources to improving Morpheus, the PlayStation-branded virtual reality headset, as well as the company's take on Google Glass.

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Microsoft's Hololens

Microsoft surprised many when it announced it had acquired Mojang, maker of the hit game Minecraft for $2.5 billion. What could a company specializing in operating systems, business software and consoles do with an already popular sandbox game primarily enjoyed by children? The game's creator, Markus "Notch" Persson, certainly helped expedite the sale, but Microsoft had something else in its arsenal that was also perfectly suited to the game: HoloLens.

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With the release of Windows 10, Sony won't be the only company to offer game streaming from its consoles. Today we finally got our hands on Windows 10's Xbox One game streaming feature, which lets you bring your entire Xbox gaming experience to any PC running the new OS. And even in its early state, it looks like it will satisfy even the most demanding gamers. Microsoft made a risky bet by demoing the feature with Sunset Overdrive, a fast-paced game where you'd notice the slightest hint of slowdown. And as you can see in the video below, it's virtually indistinguishable from the native Xbox One experience while running on a Surface Pro 3.

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