It usually takes millions of dollars, a decade and hundreds of developers to create a single massively multiplayer online (MMO) game. This is the standard in the gaming industry. Smaller studios generally don't have the resources to create huge, persistent games, and larger ones have shut down and bankrupted entire states while trying to craft MMO worlds. A lot of the hurdles in building MMOs lie within the supporting tech -- running servers that handle complex mechanics 24/7/365, maxing those out and buying more, all while solving problems of latency and persistence. Making the worlds feel real for all players, at all times.
Improbable, a streamlined brand of server technology, solves many of these problems. Take Dean Hall, creator of the massively popular online survival game DayZ, for example. In a blog post, Hall posits that the industry is on the cusp of a new era: "Last year, I met a company called Improbable. My first meeting with Herman Narula, the CEO from Improbable, was one of the most surreal I ever had. The technology I had always wanted and tried to make was finally here. ... Working on my first Improbable game is the most exhilarating thing I have ever done."
And that comes from a man who recently climbed Mount Everest.