From one bug-ridden console game to another -- Halo: Master Chief Collection owners should check their Xbox One inbox this morning, as redemption codes for the Halo 3: ODST add-on are going out now. Arriving as an apology for problems gamers reported with the massive Halo bundle since it launched months ago, ODST is a simpler update instead of a full rebuilt, with all the original bits but running at 1080p and 60fps, and without the co-op Firefight mode. There's also an update for the main bundle that adds Halo 2: Anniversary map "Remnant" to the bundle and makes a few additional tweaks. Halo Senior Communications Manager Rob Semsey confirmed the rollout on Twitter, so if you played the game between November 11th and December 19th last year expect a message. The title update is about 2GB plus 8.1GB for ODST so you'll have time to think -- is this reason enough to get back on the Halo bandwagon or are you through trying with Master Chief Collection?

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The launch of Ultra Street Fighter IV on the PlayStation 4 hasn't exactly gone as planned, with gamers complaining of input lag, shoddy netcode, glitches, a start screen that refers to a button on the controller that doesn't exist and other issues. Tonight Sony announced that a patch is "expected to land next week," but did not provide any other details on exactly what it's addressing. While some reported the issues waned after the game was fully installed, others still report problems. The PS4 was slotted as the system of choice for the Evo 2015 event in July, but event co-founder Joey Cuellar tweeted that it is "evaluating" what system to use.

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Acclaimed developer Frictional Games has fully taken the wraps off SOMA, it's super-hyped new sci-fi horror title. The company, which built it reputation on terrifying first-person games like Amnesia: The Dark Descent and Penumbra, that focus on atmosphere, exploration and hiding (a lot of hiding). And you can expect more of the same from SOMA apparently. In the first extensive gameplay trailer released an unnamed protagonist wanders around what appears to be an abandoned factory, talking to a robot that thinks its a person, redirecting power through the crumbing facility and generally avoiding a frightening robot that's not terribly unlike the Big Daddies from the Bio Shock series. We won't spoil all the fun though. You can watch the full video after the break and pick up the game on September 22nd for PC and PS4.

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If you're a fan of Nintendo, chances are you're also a fan of Splatoon producer Hisashi Nogami, although you may not know it. Nogami joined the famed Japanese video game giant in 1994 and has been an essential member of EAD, the first-party development studio responsible for some of Nintendo's most beloved games, ever since. Early in his career, Nogami worked primarily as an artist at Nintendo, designing some of the iconic imagery in games like Yoshi's Island and Super Mario 64. But it wasn't until 2001 that he got his big break with Animal Crossing, an N64 title he co-directed with Katsuya Eguchi.

In recent years, Nogami's work has focused more on the quiet details that surround the Nintendo game experience, as he's worked on both the Wii U's menus and its Mii avatars. Splatoon, his first major AAA work since Animal Crossing: City Folk in 2008, hits Wii U this week with a splash of messy color and an online component. In advance of the game's release, I spoke with Nogami over the phone (via translator) to discuss the makings of Nintendo's next, breakout IP.

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"When people think you're dying, they really, really listen to you instead of just -- "

"Instead of just waiting for their turn to speak."

This scene from Fight Club encapsulates one of the driving ideas behind Pillar, a video game starring a series of characters with disparate personalities and quirks, each given mysterious puzzles to solve. Indie developer Michael Hicks is interested in how people communicate and the unique way every human perceives the world. Pillar distills these broad observations into just a few characters running around a wintry town, searching for a secret artifact. Each character is different, but their goal is the same -- it's a lot like real life. Hicks wants his game to inspire conversations; he isn't looking to start arguments or incite rants. He'd love for people to truly connect with each other and Pillar might make that happen.

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We've seen 3D projections on basketball courts and arena floors before, but the NHL's Tampa Bay Lightning just took the game up a notch. Before the team's Eastern Conference Finals game on Tuesday, it used the playing surface to project a "Bolts of Steel" (get it, lightning bolts) game simulation inspired by the Nintendo classic Blades of Steel. We surmise they opted for another name not just for copyright purposes, but because the franchise didn't exist until 1992. While the video you'll see after the break is a render/demo, a Deadspin reader caught the thing on tape during the pregame festivities, so you can have a look at was it was like for those in attendance. Perhaps if the Bolts advance to the Stanley Cup Finals, they'll let a couple of fans duke it out for some nachos.

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If you like playing online games, then you too can help birth some (possibly sinister) software from DARPA. The US Army's slightly insane research division launched its Verigames web portal in late 2013 with five free online games designed to crowdsource coding. How? Like a similar effort that folded AIDS proteins, the games "translate players' actions into program annotations," to kill numerous bugs in systems code, according to DARPA. The first experiment was a success and "produced hundreds of thousands of (code) annotations," so the agency plans to expand the program with five new games.

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NVIDIA Shield

Been jonesing for a very high-powered, Android TV-based media hub? You now have a chance to do something about that craving, as NVIDIA has started selling its Shield set-top box in North America. Pay $199 and you'll get the regular Shield, whose tiny 16GB of storage makes it clear that you'll be streaming a lot of 4K Netflix videos and playing games in the cloud through NVIDIA's GRID service. You'll need to pony up for the $299 Shield Pro to get loads of built-in storage (500GB) for local content, although you'll also get a copy of Borderlands: The Pre-Sequel in the bargain. And don't worry about buying content to get started -- both Shields come with a $30 Google Play gift card and three months of Google Play Music, so you'll have something to do as soon as you've pulled off the shrink wrap.

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KnapNok Games gets what Richard Branson doesn't. Of course people want to hang out in space, but they definitely don't want to pay top dollar to do it! So rather than drop $200,000 on a Virgin Galactic reservation, why not fire up your Wii U for some Affordable Space Adventures? The game simulates the existential nightmare of getting trapped on a foreign planet as well as makes novel use of the console's unique tablet controller. It's win-win! Join us at 3:30PM ET today for a live tour of the game on JXE Streams.

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These days, it's pretty hard to find anything electronic that doesn't have access to BBC iPlayer already. Nintendo's Wii U is one of the most notable exceptions, but if you've been quietly jonesing for an iPlayer client to hit the quirky console, then jones no more. With zero fanfare marking its launch, BBC iPlayer is now available to download in the Nintendo eShop. The Wii U's GamePad is fully supported, too, so you're not tied to the TV screen if, you know, your tablet's run out of battery.

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