Razer's Deathstalker Chroma keyboard

Razer has been decking out seemingly every gaming peripheral it makes with many-colored Chroma lighting, and there's no signs of that trend letting up any time soon. The company has rolled out Chroma versions of both its slim, laptop-like DeathStalker keyboard and its Orbweaver keypad, giving you even more ways to put on a light show while you play. Both let you pick from 16.8 million shades, including in multiple zones on the keyboard. As before, you can even sync colors and light patterns between other Chroma devices -- handy if you want to change the mood between games, or just show off at your next tournament. Just be prepared to pay for the pretty. Both Chroma devices are shipping very shortly, but you'll shell out $100 for the DeathStalker and $130 for its Orbweaver sibling.

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'Error-Prone' in action

You've probably heard that self-driving cars are safer than their human-guided equivalents (as a general rule, at least). But what if you have a hard time wrapping your head around how that concept works in practice? Never fear: developers Mark Backler and Peter Cardwell-Gardner have posted a web game, Error-Prone, that teaches you about the perils of overcrowded roads and the virtues of autonomous vehicles. You're supposed to take control of one of the closely-packed cars circling in a loop, but doing so almost guarantees that you'll either slow everyone down or cause an accident. It's much like WarGames' nuclear battle, where the only way to win is not to play -- the sooner you realize that the computer is better at driving than you are, the sooner traffic calms down.

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Gamescom isn't open to the public just yet, but that hasn't stopped Microsoft from dropping some early news and trailers. During its "Xbox Briefing" in Cologne, the company announced DVR functionality for 2016, a new controller chat pad and a host of special console bundles. We also saw a slew of trailers for upcoming games such as Quantum Break, Scalebound and Crackdown 3. In the video above we give our take -- but if you've got time to spare, it's also worth checking out the proceedings in full down below.

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We Happy Few isn't necessarily a terrifying first-person stealth and combat game. So far, it's more of a bone-chilling, creepy, deeply unsettling experience. In other words: It looks great. Today, there's good news for anyone who pledged to the game's successful $330,000 Kickstarter, or anyone in the market for a drug-fueled romp through a fictional 1960s English town. We Happy Few will hit Steam Early Access and Xbox Game Preview at the same time this holiday season, Compulsion founder Guillaume Provost tells Engadget.

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Before Destiny officially launched on consoles, it launched a meme: That wizard came from the moon! The phrase, which was printed on Bungie-sanctioned t-shirts (and sold like hotcakes), spawned from Peter Dinklage's awkward, non-committal voice acting as the game's helpful, floating Ghost character. Soon, we'll be able to tell if the dialogue was to blame, or if Dinklage simply phoned this one in: Bungie is replacing all of Dinklage's voice work in the main game with that of Nolan North, the voice actor behind Uncharted's Nathan Drake and Assassin's Creed's Desmond Miles (among many other credits). North spilled the beans to Game Informer this month.

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swat commando

There are a couple things you probably shouldn't do to celebrate acquiring 800,000 followers on Twitch. Faking your own swatting at the end of a 24-hour live event, as streamer Trick2g recently did, is at the top of the list. Trick2g, who focused primarily on League of Legends during his broadcasts, can be seen casually chatting with viewers when two "police officers" bust in and haul him away.

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Engadget - Philip Palermo - Logitech G29

While gamers are still waiting for any official word on a PlayStation 4 entry in the venerable Gran Turismo series, there's still plenty of racing to be done on Sony's current-gen console. The recent release of Project Cars and the steady maturation of Driveclub (following its botched launch) are just two examples of the PS4's racing options. Into this growing genre comes Logitech with its $400 G29 Driving Force Racing Wheel -- the latest in its long-running G series of steering wheel controllers. While owners of the older (and non-PS4-compatible) G27 wheel may be disappointed that the company has opted to replace it, Logitech's latest entry (released alongside an Xbox One-focused sibling called the G920) could be worth the sizable asking price.

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Halo Wars 2 is the sequel to 2009's troubled yet generally beloved real-time strategy game, and it's on its way to Xbox One and Windows 10 in fall 2016. Microsoft presented Halo Wars 2 as the cherry on top of its Xbox Gamescom conference in Cologne, Germany, today, offering us a short and sweet cinematic. Halo Wars 2 comes from current Halo developer 343 Industries and Alien: Isolation studio Creative Assembly.

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Among the bullet storms and massive explosions of today's Xbox conference, Microsoft unveiled a limited edition, Halo 5-branded 1TB Xbox One bundle, and it's so, so shiny. The bundle is available for pre-order today (priced at $500) and it drops on October 20th. Microsoft launched the standard 1TB console for $400 back in June, complete with a new controller. That console isn't so shiny -- because it's matte.

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Mojang's 'Cobalt' for Xbox One

Mojang isn't just focused on shipping endless variations of Minecraft -- it can publish other games, too. As proof, the Microsoft-owned team has announced that Cobalt, an Oxeye-developed 2D platform game for Mac, PC, Xbox 360 and Xbox One, will finally arrive (it was unveiled in 2012) in October. The title has you employing hacks and stealth to learn why a human colony vanished on an alien world. It's big on multiplayer, too, with cooperative play, six competitive multiplayer modes and 30 dedicated maps. If you're eager to give Cobalt a shot before the fall, you can try pre-release Mac and Windows versions today.

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Microsoft first announced Quantum Break as an Xbox One exclusive quite a while ago, and it has finally revealed the launch date: April 5th, 2016. At Gamescom 2015, the company also showed off brand new gameplay from the title (below), which comes from the developer that created Max Payne, Remedy. Suffice to say, it looks beautiful and features a strong time travel component. The studio originally promised that it would have an in-game live action show, and Remedy's Sam Lake confirmed that's still the case.

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