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  • Hearthstone expansion details and Season 3 reminder

    by 
    Matt Low
    Matt Low
    01.31.2014

    Hearthpwn recently translated an interview with Hearthstone Executive Producer Hamilton Chu originally published on Chinese website nga.178.com. Hearthstone's future is being discussed with the addition of new premium content. Game content and features They're working on new heroes like Varian instead of Garrosh for warrior decks. New card backs are also being considered and these are separate from the ones that are to be awarded during ranked season play (with even more rewards to be planned for the ranked ladder season). New game boards are also going to be added. There is no plan to adjust the length of seasons yet although the team is watching it carefully. For the time being, Hearthstone will consist strictly of Warcraft themed elements. Anything not Warcraft related won't be added. The game will eventually feature achievements. Adventure modes will have new quests, new game stages, and add an additional 10 to 20 new cards. Expected release date will be some time after the game is official released on the PC and iPad. Even though Hearthstone isn't out yet, the developers are looking ahead and planning the first expansion which will likely contain 100 to 200 new cards. Chu confirmed that Death Knights and Monk classes are not being worked on. 2v2 mode and observer modes are not actively being worked on (although observer mode is on the to-do list).

  • Mythos orders up a PvP Battle Royale with cheese

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2011

    Loving the mindless slaughterfest of Mythos but wishing that the mobs showed a little more intelligence? Now you'll be able to pit your wits and reflexes against other players for the first time in the game with Mythos' new Lamento PvP system. In this forthcoming update, players can form "Lamento Teams" on Heaven Island to participate in 1v1 or 2v2 battles in the heated arena pit. To make matters more interesting, the arenas will offer additional challenges for participants other than merely facing off against human players. Monsters will be roaming about (since some builds require corpses for skills) and potions will be disabled for fights, requiring gladiators to stay on their toes. Victors will rack up Lamento Points which can be used to purchase weapons, armor and pets. This Mythos update also includes a level cap increase from 50 to 51 and a new "Dungeon Master" speed run feature.

  • The Light and How to Swing It: Patch 4.2's effect on holy PVP

    by 
    Chase Christian
    Chase Christian
    07.05.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. I have a feeling that the developers have a hard time balancing healers for PVP combat. How should healers be killed in PVP? Should we run out of mana eventually, or is a bursty switch the only answer? Can the focused efforts of a single DPSer be enough to topple us, or should it take two players to finish us off? Trying to balance all of these elements for four different classes with five different healing trees is a challenge by any measure. Every organized PVP encounter revolves around the healers involved, especially in the golden bracket of 3v3. Prior to patch 4.2, teams loved seeing a holy paladin across the arena from them, as holy paladins weren't exactly amazing at 3v3 matches in the first few months of Cataclysm. We have a few key weaknesses, notably our lack of any long-term crowd control like Hex and our lone school of magic, holy, which leaves us defenseless when interrupted. We weren't completely ineffective in arenas before patch 4.2, but we also weren't breaking any records or winning any #1 Healer trophies.

  • Blood Sport: An early analysis of Cataclysm PvP

    by 
    C. Christian Moore
    C. Christian Moore
    01.25.2011

    Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more. If I had to summarize Cataclysm PvP in one word, it would be fun. Between the novelty of rated battlegrounds, a very strong emphasis (and success) on balancing classes in PvP, and the presence of a diverse metagame at the top of the arena ladders, this is shaping up to be a great expansion. We're almost two months into Cataclysm now, and it's been quite an expansion for PvPers. Are there problems? Sure. Is the patch going to throw us for a loop and possibly switch things up considerably? Perhaps. But is the whole of Season 9 miles better than Season 5? You better believe it.

  • Darkspore PvPreview: Arms and legs thrashing

    by 
    Mike Schramm
    Mike Schramm
    11.05.2010

    Darkspore's been introduced to us as "Spore meets Diablo," and seeing it in action reinforces that early pitch -- the game has six abilities on a bar across the bottom, and health and mana bars on either side, while characters that appear as if they were generated in Spore hack and slash their way across the screen. But what EA really wants to do with Darkspore, says Michael Arsers, software engineer on the title, isn't just clone an action RPG with Will Wright's funny toys. They want to answer that question everyone had after Spore originally released. "A lot of the criticisms on Spore," he told me recently, "were that there were a lot of cool tools, but where's the game? And that's what we were trying to get at here." So you might be forgiven for thinking Darkspore is the product of some weird genetic mashup of game genres -- it basically was. "The team that started this production was a very core gamer, WoW arena/DotA kind of crowd, and so we really wanted to take the creatures from Spore and put them in a hardcore game," Arsers said. "We have this great Creator technology, so how can we leverage and make a core game with that?" We've already heard a bit about the singleplayer side of the title, but no true hardcore game is complete without some player-versus-player (PvP) action, and so Arsers was excited to show off the PvP Arena mode that he and the team are working on.%Gallery-106625%

  • Exclusive Interview: DCUO's Game Director Chris Cao

    by 
    Larry Everett
    Larry Everett
    08.28.2010

    What gamer hasn't wanted to be a superhero at one time or another? Superheroes and comic books have been a part of gaming culture as long as computers. Of course, everyone has wanted to be Superman soaring through the skies of Metropolis, or Batman scaring the pants off the criminal underworld of Gotham City. Sony Online Entertainment has teamed up with Warner Bros. and DC Comics to bring this world -- nay, this universe -- to life. On November 2nd, DC Universe Online will blast its way to game store shelves everywhere. DCUO gives fans of comic books, action video games, and MMOs a reason to come together and celebrate this incredible amalgam of genres. Create your own superhero! Thrill to the art of Jim Lee! Soak up the voice-acting of Mark Hamill and Kevin Conroy! On top of that, if you preorder this deliciously intense action RPG, you will have exclusive rights to a token that will allow you to join a 2v2 PvP arena as the caped crusader himself, using his abilities, gadgets, and fighting style. Plus you'll get all the other preorder bonuses like confetti bombs and batarangs. Massively snagged an exclusive interview with DCUO Game Director Chris Cao about this groundbreaking game. Up, up, and away! (OK, that was cheesy. Just hit "read more" to read our lengthy interview after the break!)

  • Blood Sport: Season 7 - The Death of 2v2 [Updated]

    by 
    C. Christian Moore
    C. Christian Moore
    09.16.2009

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.Season seven is here! The new season brings the same familiar arena combat that we've come to know, love, and sometimes hate. However, the season of the Relentless Gladiator also has many meaningful changes for arena enthusiasts. Abandonment of 2v2 bracket rewards. New ratings requirements on gear. Match Making Rating - is it still busted? The 2v2 bracket is experiencing a significant revampingBefore season seven had started, 2v2 rewards were slated to be completely cut. 3.2 patch notes indicated that Relentless Gladiator gear could only be purchased if a player met the requirements with their 3v3 or 5v5. 2v2 teams, however, could still be used to purchase the previous season's gear (Furious Gladiator gear).

  • The best of WoW.com: September 8-15, 2009

    by 
    Mike Schramm
    Mike Schramm
    09.16.2009

    The World of Warcraft is brimming with anticipation lately, from next month's anniversary activities (the game is almost five years old) to next year's expected Cataclysm expansion. Whether you're a Northrend veteran or still haven't seen Elwynn Forest, Joystiq sister site WoW.com has you covered. If it's in Azeroth, we can tell you all about it.

  • The three reasons for the killing of Twos

    by 
    Adam Holisky
    Adam Holisky
    09.14.2009

    Now you might want to kill off some Twos because they're skin jobs with such religious zeal to them they make the one track minded Replicants look like Titan A.E. robots. Or you might want to kill off twos because the bracket was nearly impossible to balance.According to a recent post by Ghostcrawler there are three primary reasons that they killed off the 2v2 arena bracket this season.First, the most successful compositions were dominated by classes that were "well-rounded... with lots of offense and defense..." Think Paladins and Druids. Ever try to kill a good Resto druid one-on-one? It can get a little bit insane. Same thing happens in the twos bracket.Secondly, there exists a problem with healer balance. Consider the following scenario: A healer can't keep himself and his partner up in 2s, therefore the healer would never be successful in 3s A healer can keep himself and his two partners up in 3s, therefore would be over powered in 2s

  • 2v2 team hits 3206 team rating, 3585 personal rating

    by 
    C. Christian Moore
    C. Christian Moore
    09.12.2009

    A 2v2 team on US-Ruin has somehow achieved an unheard-of 3206 team rating. Paper Cut Your Eyelids' team leader is Cäke, a Blood Elf Priest in three-piece Deadly, one-piece Furious Gladiator gear. His Orc partner, Kwamo, a nearly full Furious Assassination Rogue, has somehow amassed a 3585 personal rating on the curiously successful team. This is pretty amazing when you consider the highest 2v2 team last season was rated below 3000. Red flags are going up over this one, folks. The team has a strangely unimpressive win ratio of 82-71. If each of their losses brought the team down 0 points, (which we know is untrue from their match history), each of their wins would average out to slightly greater than ~39 points per win. As they are nearly 400 team rating above the next highest team on the battlegroup, one would assume their gains would decrease dramatically the higher they ascend.

  • World of Warcraft Patch 3.2 PvP Guide

    by 
    Zach Yonzon
    Zach Yonzon
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.Patch 3.2 is finally here, and is anyone else kind of surprised by how fast things are coming these days? To be fair, as most of my co-workers here at WoW.com have assessed, this newest patch is one of the more lackluster patches in a while considering it merely appends to much of existing content (the Argent Tournament). There's a smattering of stuff for raiders, soloists, hardcores and casuals, but what's in store for PvP enthusiasts?There are a lot of major changes in this patch that will impact PvP greatly, one being the blanket change to Resilience which now affects all damage taken, rather than just critical hits. Another is the effective neutering of the 2v2 Arena bracket with the change blocking access to the best weapons and end-of-season rewards. A third big change coming is the introduction of a brand new Battleground, the Isle of Conquest, which is the technically the first 40-man raid instance since the original Naxxramas. There's also the whopping introduction of experience gain in Battlegrounds, too. Caught your breath yet? There are a lot of other things in between, and we'll take a closer look at everything after the jump.

  • It takes two to duo content

    by 
    Mike Schramm
    Mike Schramm
    07.25.2009

    Spinksville has a great post up about the great benefits and joy of duoing in MMOs, or playing alongside one other person as you level your way up. I haven't been able to duo in a while, but I have done one character with a good friend -- he played a Priest and I tanked on my Warrior, and we shot up through to max level (even before the leveling changes) just because not only did our characters compliment each other, but we knew each others' play styles and were able to take on lots of big mobs and quests without a problem. I agree with Spinks: playing the game alongside someone you know well is the perfect mix of a singleplayer and MMO game.There are certainly issues -- if one of you plays more than the other and pulls ahead or falls behind, it's not quite as fun for either of you. But especially if you're both playing alts and you've got good, regular amounts of time to play together, it can be really fun. In fact, it's kind of surprising that Blizzard and other MMO companies haven't gone in for more of the very-small group play -- singleplayer instances got a pass, but then again, phasing has changed things since then, and the LFG system has improved, so maybe it's time for Blizzard to put some two-player content in the mix.It would definitely be great to see some official support for two-player content -- not everyone has a partner to play with all the time, but I think you'll find way more two-player groups in the game than you will find full raids of 25 people, and that group certainly gets their share of things to do. Spinks makes some great suggestions about duo content, and it's definitely a realm of gameplay that a lot of MMOs haven't yet officially explored.

  • 2v2s will still be in Patch 3.2, with exceptions

    by 
    Adam Holisky
    Adam Holisky
    07.03.2009

    One of the more controversial parts of the Patch 3.2 PTR was the decision to remove the 2v2 bracket from serious arena play. In the 3.2 patch notes thus far it was said that "The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear."That effectively killed off the 2v2 bracket.However today, Blizzard has done an about face on the issue. Sort of. Not that this is a bad thing, mind you. They're listening to feedback and this patch is in testing. The fact that they're willing to make such a major change based on feedback they've received is a great thing.So as of today, your 2v2 rating will count towards your ability to purchase gear, etc... It will mean something. However the following exceptions apply: The current season's weapons will not be available for purchase with your 2v2 rating The current season's shoulders will not be available for purchase with your 2v2 rating Your 2v2 rating will not count towards the Gladiator title/rewards The full announcement after the break.

  • Patch 3.2 Druid changes

    by 
    Allison Robert
    Allison Robert
    06.22.2009

    3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh......Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

  • Lichborne: PvP pointers for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.25.2009

    Welcome to Lichborne, Your weekly peek into the world of the Death Knight.Death Knights have it pretty good in PvP. Thanks to big whomping two-handers and magic damage strikes and spells, we can do massive burst damage and tear through armor defenses pretty easily. On the control front, we have Strangulate, Mind Freeze, Chains of Ice, and, depending on spec, maybe even a few other ways to silence, slow, or shut down an enemy player. Finally, our plate armor and defense cooldowns assure that should we the unlucky target of the burst train, we can hold out a lot longer than many. Still, it's not just being a Death Knight alone that gets you PvP fame and godhood. It does help to have the right talents, gear, and strategy. So we're going to talk about that a bit, focusing mostly on the talents. Here's two popular PvP Talent builds.

  • GC on Hunters and their DPS

    by 
    Mike Schramm
    Mike Schramm
    05.11.2009

    It took a few tries, but Ghostcrawler has finally agreed to post a "state of the Hunters" on the forums, and there's both good and bad news. First of all, GC flatly lays out that Hunter DPS was too high in Naxx -- Blizzard wants Hunters to be fighting with Locks, Rogues, and Mages for top DPS, not head and shoulders above them. And Survival is still the top DPS build in PvE; while GC says it's probably not a huge increase from the other specs, they are seeing it do better consistently. That said, Hunter DPS may be a little low now, but Blizzard isn't quite sure, for two reasons. First, people are still learning the Ulduar fights, and they don't completely trust the data they've gotten so far. And second, the main goal for fights in there was supposed to be variety, so there are very few places where DPS can just go all out and test how powerful they really are. GC says you should be asking "what's my DPS in this fight," rather than just "what's my DPS?"As for PvP, he says that the T.N.T. stuns and the big mana drains that Hunters could pull off in the past were just plain overpowered, and they won't be coming back. But as for where Hunters are going next, he says it's more of a function of nerfing other classes rather than buffing Hunters -- it's not that Hunters aren't going into Arena because they suck, it's because other classes are taking their place because they're better. He does say that Hunters are better in 5v5 (which makes sense -- Hunters have always been better from the back rather than forced into the middle of things like they might be in 3v3, and 2v2), and Blizzard is fairly OK with that, as not all classes are going to rock at all Arena levels.

  • Encrypted Text: Rogue arena comps in the 2v2 bracket

    by 
    Chase Christian
    Chase Christian
    02.04.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss the best arena compositions for Rogues in 2v2.Ask anyone; Rogues are an easy choice for the DPS component of almost any 2v2 arena team. We've got the cooldowns to tip short fights in our favor and we have the burst capacity to drop a target even with enemy healers furiously spamming Holy spells. I believe that as some of the truly overpowered spells are toned down (I'm looking at you Explosive Shot, Sacred Shield, and Chains of Ice) that Rogues will claim their stake as one of the top PvP classes worldwide.Rogues have the luxury of being one of the most potent classes in small-scale PvP environments. While we often make little difference in a vast war scenario like Wintergrasp, we are the masters of isolated combat. Due to our flexibility in both offensive and defensive abilities, we can hold our own with or without a healer to support us. This allows us to choose from a vast range of partners and playstyles. Read on to see what team compositions (comps) work best to compliment a Rogue's abilities.

  • Spellborn updates for 2009 mapped out

    by 
    William Dobson
    William Dobson
    01.14.2009

    Although the US is still waiting for The Chronicles of Spellborn to finish up its beta phases, the European version of the game has already been released. As is usually the case with an MMO launch, the developers didn't just flip the switch and then wash their hands of the project, and have been pushing out patches and hotfixes to their live servers as needed. Now we've been given an idea of where they hope to take the game over the coming year, via a post on the official forums.In the short term, a big patch is expected to be ready for the end of January, which will include some new monsters as well as a tutorial that comes in response to feedback from the community and press. A bit later in the year, the plan is to roll out the market, and an arena match-up system that will allow 2v2 and 4v4 PvP games. Longer term development goals include mounts and guild alliances, but when we're looking at this time-frame, it's highly likely that more ideas will come about. So, who is already on board with Spellborn?

  • Spiritual Guidance: What each type of Priest can do and arena musings

    by 
    Matt Low
    Matt Low
    12.22.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matticus looks at what a Priest can do and reflects on his experience so far in arena. I managed to get myself into a pickup heroic Naxx group the other day. No, it wasn't on my Priest. The Priest is my baby and I can't lock him into such raids while we're still raiding. It was my Shaman that I took into heroic Naxx. After Flame Shocking and Lava Bursting my way through both Spider and Plague Wings and the first two bosses of the Military Quarter, we came across the Four Horsemen. (Yes, there is a point to this, keep reading!)

  • European Arena Tournament 1st qualifying round ends, 2nd round begins

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.21.2008

    Slorkuz has posted some information of interest for European PvPers. The first qualifying round of the Arena Tournament is over, with the second one beginning today, May 21st, and lasting until June 2nd. You can sign up at the European Information page (for Americans, our information page is here). Ranked matches for this round will be starting on June 16th and last until July 16th, so you should have plenty of time to prepare and practice, and plenty of time to get in your matches. Remember, if you win, that's a good 25,000 dollars in the bank. Not bad for a bit of 3v3, if you're already into it. Good luck to all competitors!