5-man

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  • Ghostcrawler on the future of 5-mans

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.25.2009

    Snowyfox of the US Vek'nilash server recently brought up a point on the forums which is near and dear to my heart: 5-mans really feel like they've lost their heart. In both Vanilla WoW and Burning Crusade, you could usually count on having the motivation and reward for running a 5 man no matter what your level. In Vanilla WoW, you might do a tribute run for potions and buffs or a Stratholme run for Abomination stitchings for an enchant. In BC, you'd run for badges. In Wrath of the Lich King... not so much. Badges don't stretch so far since most of the good stuff requires badges only obtained in raid dungeons, and even the daily quests aren't even close to as lucrative as just heading up to the Argent Tournament or over to the Sons of Hodir and doing some dailies.

  • WoW Insider Show live today on Ustream at 3:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    04.25.2009

    Gonna be a good one (but is it ever not?) on our podcast today -- Contributing Editors Lesley Smith and Alex Ziebart will both be in the virtual broadcast booth with Turpster and I, and we'll be talking about the biggest stories in World of Warcraft over the past week, including patch 3.1.1 and all of the fixes that have been dropping lately, server outages and how bad they've been, what things are like in Ulduar so far, what the new 5-man might be, and the crack-in-a-twinkie that is Peggle in WoW. That's actually a lot of stuff -- we better talk fast.The show starts up at April 25, 2009 3:30 PM EST var date_span = document.getElementById("date"); var date = new Date(date_span.innerHTML); var monthname=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug", "Sep","Oct","Nov","Dec"); var weekday=new Array("Sunday","Monday","Tuesday","Wednesday","Thursday", "Friday","Saturday"); var year = date.getFullYear(); var day_of_month = date.getDate(); var month = monthname[date.getMonth()]; var day = weekday[date.getDay()]; var hour = date.getHours(); if (hour > 11) { if (hour > 12) {hour -= 12} am_pm = "PM"; } else { am_pm = "AM"; } var minute = date.getMinutes(); if (minute < 10) { minute = "0"+minute; } date_string = day + ", " + month + " " + day_of_month; date_string += " at " + hour + ":" + minute + " " + am_pm; offset = -date.getTimezoneOffset()/60; if (offset >= 0) { offset = "+"+offset; } date_string += " in your time zone (GMT"+offset+")"; date_span.innerHTML = (date_string); over on our Ustream page, or you can just click below to find the embedded Ustream feed in the second half of this post. And of course if you can't make it to listen live today, don't worry, because the show will be recorded and available in its entirety (well, minus the preshow and aftershow that we usually do for the live listeners) on Monday as usual.Oh, and we owe you readers a big thank-you: our Twitter page did in fact hit 9000 followers this week (actually, over 9000), so it looks like Turpster and I will have to gussy up and turn on the cameras for a video show. Stay tuned to the show today for more information on that, and keep an eye on the site here for when we'll be doing it. It'll definitely be something to see. Get it? "See"? Video?

  • The OverAchiever: Glory of the Hero, Continued

    by 
    Allison Robert
    Allison Robert
    04.23.2009

    No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash." Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.AZJOL-NERUBEvery achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.Watch Him DieThis is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:a). If you have very good DPS, and:b). If you're willing to suffer a repair bill -- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

  • New 5-man instance confirmed for future patch

    by 
    Adam Holisky
    Adam Holisky
    04.22.2009

    There is some much welcomed news on the five player dungeon front tonight. Zarhym has confirmed that there will be a new five player dungeon in an upcoming patch. That dungeon, according to Zarhym, will be comparable to Magister's Terrace.No other information is provided on it, other than the promise for a preview when it's ready. Magister's Terrace was released in Patch 2.4 and contained higher-than-normal item level equipment and weapons for players. Many people felt that Magsiter's Terrace was also the hardest 5-man dungeon introduced into the game at the time.While there is no indication that this dungeon will be released with patch 3.2, I don't think it's a wild assumption to make. Blizzard has previously indicated a future patch will also contain a new battleground.

  • The OverAchiever: Starting Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    04.19.2009

    Time for some thrilling heroics. -- Jayne, "The Train Job" When I look at the Dalaran landing pad, I see fewer red proto-drakes than I should be. This pains me, dear readers. The 5-man heroic achievements are a lot of fun, if admittedly time consuming, and they force you to think on your feet and wring the most out of your character's abilities. Plus - it's a proto-drake. If you didn't get a 10-man or 25-man drake before 3.1 hit, you're out of luck there. Odds are good that you're still waiting for a green one to hatch out of the worthless egg that snake-oil salesman from the Oracles sells you, some jerk is camping the Time-Lost spawn 24/7, and the worst DPS in your Pinnacle PuG was the guy who won the blue drake off of Skadi, right right?A lot of the WoW population has been at 80 for a while now and has some quality gear under their belts, much of it obtainable without setting foot in a raid. You should be able to pull off all of the 5-man heroic achievements in decent blues with a good group. I highly recommend trying to run with a stable set of players and -- if at all possible -- at least one Shaman. This is more true if your group is still gearing up and needs the damage boost provided by Bloodlust/Heroism.I thought initially about organizing these from the easiest to the hardest, but I think it's ultimately less confusing to list them dungeon by dungeon. We'll address each dungeon alphabetically, so let's get started with Ahn'kahet:

  • Breakfast Topic: New 5-man dungeon plotlines

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.30.2009

    So the rumors of a new 5-man dungeon to come sometime before Icecrown, maybe in 3.2 or 3.3, continue to persist. Assuming they're true, I wonder: What would you like to see? I have a few ideas of my own. How about a Grimtotem dungeon? Let's unmask Magatha once and for all as a Scourge agent. Some quest lines point to the possibility, and it's an excuse to implement a nice Great Masquerade type quest line complete with confrontation in Thunder Bluff. It's topical to Wrath, and it shakes Tauren lore up a bit. It's a perfect idea all around, as far as I'm concerned. If that idea doesn't tickle your fancy, I have a few more after the break.

  • Warlock tanks Patchwerk

    by 
    Zach Yonzon
    Zach Yonzon
    03.17.2009

    Forget Grimkrast. He's fired. My ambitions of having my voidwalker tank Sartharion have been dashed to the ground, and frankly, I don't mind so much. Grimkrast was a slacker who refused to hit the gym, anyway. Voidwalker tanking is so last season. Readers Brad, Domien, and Lifedeathsoul sent us something new to aspire for -- Warlock tanking! I've always been a bit upset at the design of Metamorphosis, particularly with the Challenging Howl ability which never quite made sense to me. As a Warlock, it was counterintuitive to try and get hit by the boss when normally that means death.Sure, Metamorphosis pumps up our armor, and we get that awesome AoE Immolation Aura and that off-the-GCD Shadow Cleave (bet a lot of you didn't know that!), but in general Metamorphosis wasn't meant to make Warlocks tanks. Well, leave it to some Gnomes to prove me wrong. Here's a video of some intrepid pint-sized folk tanking everything from Cyanigosa to... Patchwerk. Don't believe it? Check out the video and see those diminutive aberrations abuse get creative with Metamorphosis. I, too, want to join the Warlock tank club. I just have one question... do I have to be a Gnome?

  • Breakfast Topic: Most frustrating moment

    by 
    Allison Robert
    Allison Robert
    02.27.2009

    The vast majority of the time, WoW is just pure fun to play, and even nights spent wiping on a boss can be an oddly happy experience if you're running with a cool group of people and you feel like you're making progress. But we've all had that moment in a raid or a group where you realize that things have unstoppably taken a turn for the worse, and that there's not much (if anything) you can do about it.I've actually had two of these in recent memory: being within one perfect Kel'Thuzad kill of server-first Immortal and then losing a single player to the second Frost Blast, and then having to call a Sarth 3D kill because people seemed to find an array of new and interesting ways to get themselves killed. The silence in vent on both occasions was pretty awful, and that these two nights occurred back to back probably didn't help anyone's frame of mind. I've had a Hunter buddy previously describe her worst moment as triggering the old Karazhan pet bug -- wherein you could aggro almost everything in the instance due to bizarre pet pathing mechanics -- when she was a trial member with a new guild. A Warlock friend still cringes when he thinks about the night he accidentally looted the Champion gloves off Curator, and then having to keep the group there for two hours while we waited on a ticket (back before any of us knew how loot transfers worked). Sometimes you realize the night's just going to stay bad, and that it's time to get out of Dodge. What was your worst experience in this vein?

  • New dungeon maps on the patch 3.1 PTR

    by 
    Mike Schramm
    Mike Schramm
    02.24.2009

    MMO Champion has posted all of the in-game maps for the new Northrend dungeons. We'd heard a while back that they'd be added in, and though there was no mention of them in the 3.1 patch notes, sure enough, they're out on the PTR.They obviously use the same style as all of the other in-game maps, with labels of each area and concept art of the dungeon itself behind each layout. But here's something we didn't expect: each map has a skull placed where the bosses are, so with just a glance at the map you can see where the big bad guys are found. Right now, obviously, we know where they all are, but that will be interesting when maps of future instances become available.And right now, on the world map, areas get drawn in as you discover them, but we'd guess that these maps will be opened up as soon as you enter the instance (you don't discover parts of an instance, you discover the whole thing). It'll be interesting to see, next time we explore some new instanced content, just how these maps can affect gameplay. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • Breakfast Topic: Unintended ownage

    by 
    Allison Robert
    Allison Robert
    02.20.2009

    I was pretty lazy about heroic achievements at first. Too many people needed frozen orbs for their resist sets, or badges for gear, and the general consensus in most groups (whether they were pugged or guild runs) was that achievements would be great to have, but not really worth going out of our way to get at the time. Why spend 3 miserable hours trying to get Watch Him Die, we reasoned as fresh 80's, when we could finish Azjol-Nerub and do 2 or 3 other heroics in the same time period?With better gear, some free time on our hands, and the siren call of a cherry-red drake, heroic achievements became less an afterthought and more an interesting challenge. The odyssey's been an education on the limits of the otherwise admirable mantra "Bring the player, not the class" (does said player bring Bloodlust?), how much DPS you can squeeze out of your tanks and healers ("Smite harder!"), and the welcome role that luck often plays. I am ashamed to admit that Less-rabi, one of the most difficult and frustrating hurdles of Glory of the Hero, was accomplished because yours truly can't tell the difference between her Maul and Bash hotkeys in the heat of the moment. Accidentally interrupting a 0.4-second cast ability within a tenth of a second is going to go down as one of the great Fortunate Fool moments of my tanking career. My friends, if you're working on heroic or raiding achievements, whether casually or seriously, I wish you that kind of dumb luck.

  • The Azeroth Ethicist: Why (or why not) to take a player

    by 
    Allison Robert
    Allison Robert
    12.26.2008

    I had a lot of fun reading the comments on two articles we ran concerning a knotty moral issue, and readers wrote a lot of interesting things about how the problem could be considered from both an ingame and nongame perspective.This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.

  • Breakfast Topic: The new 5-mans

    by 
    Allison Robert
    Allison Robert
    11.24.2008

    5-mans are still my favorite part of the game. Guild runs, PuG-runs, something in between...doesn't matter. And I've had a fabulous time in Northrend 5-mans so far. Yes, Herald Volazj is pretty much the clear winner of the early 5-man bosses (gotta love that Insanity debuff), but Azjol Nerub's been very popular, and the questline leading to the cutscene at the end of Drak'tharon Keep is getting a lot of good press. Not enough people are in the late '70's or at 80 to have had a good crack at Halls of Stone, Halls of Lightning, Utgarde Pinnacle, or Culling of Stratholme, so I'm not sure how those are going to go over, but I think players in general have really enjoyed the new dungeons.That there's markedly less emphasis on soul-crushing trash (I'm looking at you, Shattered Halls) and more emphasis on cool boss mechanics and gorgeous scenery is also pretty awesome. And then there's that giant drop in Azjol Nerub taking you past several levels of the ancient city that never fails to kill someone. I shouldn't find it funny, but I do, even when it's me.How far along are you on the new Northrend 5-mans? Have you picked a favorite yet? And how many people have you seen die on the Azjol Nerub drop?

  • Shifting Perspectives: State of the class, part 1 - Balance

    by 
    Allison Robert
    Allison Robert
    11.06.2008

    Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.I hate Tauren cat form.Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

  • A plea on behalf of frustrated tanks everywhere

    by 
    Allison Robert
    Allison Robert
    10.31.2008

    Several classes and specs have gotten "knockback" abilities as part of patch 3.02 and the game's transition to Wrath of the Lich King, and I've had fun watching these skills be deployed in battlegrounds to extensive and quite possibly evil use. It's pretty funny watching an elemental Shaman defend AB's lumber mill now, and the AV bridge? Even funnier. And yet...as I laughed, I started to cry inside, because I knew that these skills would also be deployed in 5-man groups and raids to much less amusing effect. And man, it's a real burden being right so often.

  • Shifting Perspectives: Moonkin in 3.02 and beyond

    by 
    Allison Robert
    Allison Robert
    10.16.2008

    Every Tuesday, or possibly Thursday when the writer realizes that nobody writing about moonkin DPS on the internet agrees with each other, Shifting Perspectives explores issues affecting druids and those who group with them. This week Allison Robert, having Hibernated John Patricelli and run away as fast as her laser-chicken legs will carry her, examines the new moonkin talents and glyphs in 3.02 and Wrath. I do apologize about the wait here, folks. There's been a lot of contradictory information from both the beta and an array of Druid bloggers on how moonkin are shaping up for Wrath. While a lot of this is just the normal ebb and flow of changes in the alpha and beta, most of it is fueled by a few new talents and the set of glyphs that will become available. All of these have the potential to seriously impact your gameplay and rotation choices, so Balance DPS is going to be (at least, from current appearances) a lot twitchier and more proc-dependent than its counterpart in the feral tree. In addition, you'll probably have to make a few hard choices that will be affected by what your raid's going to need from you (although there is a truly amazing talent deep in the balance tree that, no matter what else you pick, is going to be a significant raid DPS contribution). As Balance is the only spec that I haven't gotten to raid on, I didn't want to go live with this until trying to figure out which pieces of information were accurate and which ones weren't. Bear in mind that Blizzard is still tinkering with Balance as I write this. For the guide to feral in 3.02, head here; for the guide to resto in 3.02, head here. You'll probably want to be familiar with the resto changes, as balance has traditionally depended on a few key talents in that tree, some of which have changed. Otherwise, read on for a comprehensive look at balance's new talents, updated skills, and glyphs!

  • Tips for new Death Knights from a fellow tank, part 2

    by 
    Allison Robert
    Allison Robert
    10.07.2008

    Dear corpsified bundles of beautifully-armored joy (but more particularly those who tank Azjol Nerub while wearing Expedition Bracers of the Bandit),We had a little bit of controversy in the first installment, so I'm just going to state this as baldly as possible; if you hated what I wrote last time, there's a good chance you'll walk away from this one thinking I eat babies. Delicious, delicious babies. While I never mean to offend people, I reserve the right to tell them the truth, or at the very least a highly entertaining and plausible lie.Truth, she be at times an ugly mistress. And she ain't gettin' any prettier as we move from DPS to tanking.Tanks have significantly more responsibility, both in groups and raids, and they face the competing directives of maximizing mitigation (to keep their healers happy) and maximizing threat production (to keep their DPS happy). I've healed dozens of Death Knight tanks at this point, and while the average pugged DK tank has gotten noticeably better, there are still a few trends you'd want to be aware of as a healer. The problems in beta right now are made worse by Blizzard unintentionally overselling the ease of tanking on a Death Knight in 5-man runs. Many people seem to have interpreted the statement that they should be able to tank well with Blood, Frost, or Unholy specs as being tantamount to saying they can tank well regardless of how their talent points are spent in those trees.Any experienced tank can tell you right now that this is not true, but people believing that it is is how you wind up with 11K-life Death Knights taking 7-8K enraged hits from Keristasza in the Nexus. If you've never tanked before but you're interested in tanking on a Death Knight -- or pragmatic enough to know you'll probably wind up tanking a certain number of 5-mans on your DPS Death Knight -- I hope this article helps you avoid what I went through in May 2007 when I started tanking and sucked at it.I came to the beta to slowly lose my mind trying to heal insane tank damage and gulp Extra Strength Tylenol. And I'm all out of Extra Strength Tylenol.

  • Tips for new Death Knights from a fellow melee, part 1

    by 
    Allison Robert
    Allison Robert
    10.01.2008

    Dear reanimated angst-puppy hero corpses,Love what you've done with the smell, really. The little air freshener attached to the runeblade is a nice touch. Now that I'm in the beta, I've had the opportunity group with -- conservatively -- billions of you. I've healed a lot of Death Knight tanks, and tanked for a lot of Death Knight DPS. Most of you seem like cool people, so I say this with sincere love in my little Druid heart and a touch of worry over what will happen in November:Most of you are awful.I don't wish to be needlessly cruel here, mind you, or to overlook that the class is still new. Blizzard endlessly tinkers with you, so it's not like your rotations haven't changed, or your talents and skills are stable. And I know you're not coming to Northrend with a bank full of awesome gear from Burning Crusade. This isn't about your wearing greens or using the wrong attack or tanking rotation; I'm not even going to bother with the theorycraft surrounding the ideal DPS rotation until Wrath actually ships. But I'm seeing an awful lot of you running around playing as if...almost as if...you haven't played a tank or a melee class before. It's uncanny. But when I switched from playing a balance to a feral druid more than a year ago and knew nothing about playing a melee DPS/tank, I made all the mistakes you're making right now. Help me help you!

  • Death Knight tanking overhaul

    by 
    Allison Robert
    Allison Robert
    09.30.2008

    The ever-helpful Ghostcrawler hit the forums late yesterday with a slew of changes to Death Knight tanking in the form of both bug fixes and buffs. The single biggest "buff" is actually a fairly significant bug fix; Death Knights had half the untalented, ungeared dodge of a Warrior or Paladin, and that was definitely never intended. Between that and a change to Blade Barrier (it's currently activated with all runes on cooldown; it's being changed to activate with only Blood runes on cooldown), Death Knights should see a significant improvement to their avoidance. Threat generation is also getting a nice boost, as Blizzard recognized that Death Knights suffered badly whenever key moves failed to land. Rune Strike is becoming a reactive ability like the Warrior's Revenge, and Frost Strike can no longer be dodged, blocked, or parried. Death and Decay has also been changed to be more competitive with Consecration and Thunder Clap, which is consistent with the overall trend toward AoE tanking effectiveness.I've healed a number of Death Knight tanks in 5-mans now (you'll be hearing from my grumpy self about this soon) and recognized a few early versions of these issues, certainly in the form of Blade Barrier's often-spotty uptime. While I'm glad that DK's are getting more consistent threat generation, I have to admit that my real concern is the amount of burst they seem to take (something others have noticed as well), so I'm keeping an eye on the tweaks being made.Thanks to Doug for writing in!

  • The 10 people you need to know in WoW

    by 
    Allison Robert
    Allison Robert
    09.04.2008

    var digg_url = 'http://digg.com/pc_games/10_MMO_Players_You_Need_to_Know'; One of my favorite people to read online is a fellow by the name of Pjammer on Livejournal. He's smart, funny, and a gifted writer, and if you are not sobbing by the end of "King of Masochists" then you are pretty much a terrible person. But another great entry is "The 16 Essential People In Your Life," which lists such valuable acquaintances as the Computer Security Guru, the Wolf, the Consigliere, and (most importantly) the Best Friend. Pjammer, quoting Harvey Mackay, correctly notes that 2 am is a bad time to make new friends. These are the kind of people you want in your life as early as possible, and to exercise a positive influence on its course. My realm's seen a number of guild instability issues of late, which is something most of us have come to expect with an upcoming expansion. I've found reason to mull over how the virtual world differs from the real world with respect to friendship, backstabbing, greed, betrayal, honor, and how people choose to handle their problems. In my considered opinion it doesn't differ at all, and your experience ingame is largely determined by the network of players assembled around you, whether that alliance is a recognized one in the form of a guild or simply a more informal group of friends.So, from my own experience and with a hat tip to Pjammer, these are the people you want in your posse for the best possible experience in the game:

  • WWI '08 Panel: Death Knight

    by 
    Natalie Mootz
    Natalie Mootz
    06.28.2008

    Understandably, everyone is begging to know more about the Death Knight class. At WWI, the Blizzard developers discussed the class in depth at both the main Development panel as well as at the Q&A panel. So you don't have to go fishing everywhere to find what you want to know, here's a roundup of new information about Death Knights from WWI so far.Starting AreaThe Death Knight starting area will be an extended area in Northern Plaguelands. The developers feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word "plague" associated with it. Admittedly, I didn't reach either of the current Plaguelands until after I'd upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, it will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players -- be they Death Knights or not.