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  • Addon Spotlight: Better PUGs with RobBossMods

    by 
    Mathew McCurley
    Mathew McCurley
    05.12.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, RobBossMods helps new players get the dungeon information that they need. Rob Boss Mods was brought to my attention during a quick PUG run of Zul'Aman that I wanted to get out of the way on then-main, now-alt paladin. I've had notoriously bad luck with items dropping in ZA for my paladin, but with the new changes, healing the place has not been too bad. However, there are still players out there who have not fully completed runs of the place, and I've seen tanks, healers, and even DPSers drop group when someone expresses the simple notion that they might not have been to this particular dungeon before. Enter RobBossMods. Think of this addon as reporting Recount to your group, except with boss strategies. Hopefully, the proliferation of addons such as RobBossMods will rip the stigma away from being new to instances and facilitate easier grouping. In my opinion, anything that makes players feel more comfortable in the content is a good thing.

  • Lichborne: Blizzard tackles death knight DPS utility in patch 4.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.22.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Judging by some of the most recent changes on the patch 4.1 PTR, I'd guess that someone at Blizzard has been listening to player complaints about the difficulties in bringing classes that do not have crowd control or other major non-damage related utility to dungeons. Unfortunately, I wouldn't say they've responded in the way some of us were wishing they would, by giving death knights and warriors a simple humanoid crowd control spell. They have instead, added some tweaks that address the issue in some unexpected ways that may or may not solve the problem and in some cases feel a little bit unwieldy or unconventional.

  • Shifting Perspectives: The unbearable suckhood of pugging

    by 
    Allison Robert
    Allison Robert
    12.22.2010

    Every week (usually), WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we soothe everyone's ego by telling them it's not their fault (while secretly thinking it's everyone's fault). I apologize for the recent absence, guys. While I would like to say it had something to do with battling hordes of evil minions from some morally questionable wizard with an abundant set of apostrophes in his name, the truth of the matter is that I've just been crushed by work. It didn't help that I started a Shifting edition on gearing a restoration druid at level 85 and thought, "Hey! Wouldn't it be nice to include all the gear available to druids from Cataclysm quests on up, à la Emmerald's old gear list, so that people know exactly where they stand in relation to upgrades?" Some 1,600 words later, I am pleased to report that I am almost to the end of the shoulder slot. Yeah. You're gonna have to give me another week or two on that ... unless you're planning to go naked from the shoulders down. If you do, send pics. Anyway, it hasn't escaped my attention that the forums more or less exploded once people started getting into heroics. One contingent claims that Cataclysm heroics are too difficult and need to be nerfed. Another insists that everyone claiming that heroics are too difficult is a bad player with bad gear and bad talent choices and bad glyphs and they should feel bad. Personally, I've seen enough of both the dungeon finder and guild groups as a tank and healer to arrive at my own conclusion: People on both sides of this argument are equally correct. Or, if you're in a judgmental sort of mood today, they're equally full of it.

  • Cataclysm Dungeon Guide: Grim Batol

    by 
    Allison Robert
    Allison Robert
    12.08.2010

    For some reason, I got Grim Batol more than any other dungeon in the Cataclysm beta. I would guess it was a popular place to go for ilevel 333 blues before setting foot in heroics, and chronologically, it's also the last normal dungeon you're likely to encounter. There's an interesting quirk to the trash in Grim Batol. After a short clear (I would estimate the dungeon's first three "real" pulls, excepting the trogg mobs you'll swat in the antechamber), you'll have the opportunity to free red drakes who have been trapped. The drakes will thank you with a flight over most of the instance, and you can rain fire down on the heads of all the non-boss mobs you see. A good group that coordinates the bombing will weaken or even eliminate a number of mobs. A bad group that puts in a half-assed effort will find itself with a number of full-strength mob packs standing between it and good loot. Don't be bad.

  • Cataclysm Dungeon Guide: Halls of Origination

    by 
    Allison Robert
    Allison Robert
    12.07.2010

    Halls of Origination, a 5-man instance located in Uldum, seems larger and scarier than it actually is. However, it's easy to get the hang of things, and you'll spent most of your dungeoneering time on boss encounters. Trash is pretty thin on the ground. Halls of Origination bosses drop ilevel 333 loot, which puts it around the pre-heroic blue level. You'll want a lot of this stuff before you start queuing for heroics. Halls of Origination is basically just seven boss encounters. The only advice I can give you is to kill the big guy in any given pull first, and don't be shy about crowd-controlling the others. Additionally, stay well behind the tank in the hallway before you go outside to Earthrager Ptah. The hall has a series of spawning mob packs (akin to the hallway after the second boss in Halls of Lightning) that will charge and stun the closest person. Ideally, you want this to be your tank. Just as ideally, you do not want to unleash hell on these mobs while your tank is sitting there stunned. But that probably won't happen. Do I sound bitter?

  • BlizzCon 2010: Patch 4.1 Firelands raid and Abyssal Maw dungeon

    by 
    Allison Robert
    Allison Robert
    10.22.2010

    The Dungeons and Raids panel is now in Q&A mode, and Cory Stockton (lead content designer) gave us a lot of new information concerning what to expect when patch 4.1 goes live. I've assembled everything we know below: Firelands raid This is the elemental plane of fire and an outdoor raid located in Mount Hyjal. You'll be able to mount up and run around. The final boss will be Ragnaros, and you'll fight him in a building called Sulfuron Keep. Sulfuron Keep looks very similar to the building you'll see when you fly into Hyjal for the first time (and may in fact be the same one). The Firelands raid will provide more backstory and lore on Ragnaros' presence in Azeroth. I thought I heard that he won't be moved out of Molten Core (he'll be in both raids simultaneously) but I'm not 100 percent sure. Expect 7 bosses. The Abyssal Maw The elemental plane of water. A new 5-man in Vashj'ir thematically similar to the 5-mans shipping with Cataclysm. "Oh, and it's nothing Oculus." Players will be moving around a lot in the dungeon and they're doing their best to avoid the "Oculus effect" of quirky mechanics being unintentionally annoying. The entire dungeon will be underwater. They've overhauled underwater combat and you can fight normally if you're on the floor. Most of these mechanics are already in place in the beta Vashj'ir zone, so some players will already be familiar with it. They're planning on four or five bosses. BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • Breakfast Topic: Having fun in old, familiar places

    by 
    Lisa Poisso
    Lisa Poisso
    08.26.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. We all run random dungeons. Usually, we'll just do our job, tanking, healing or DPSing to get through the dungeon as fast as we can. But every once in a while, we may get the inclination to mess around a bit. My main character is a disc priest. Since all I really have to do in heroics is shield the tank every once in a while, I'll often run around like a crazy person using Holy Nova to try and beat the DPS. Not only does it make the runs go faster, but it's more fun than just standing around doing nothing. Sure I could use other, more normal DPS abilities, but it's fun to see those golden bubbles everywhere. If I'm in a group with guildies and they know it's coming, it's sometimes fun to play "how low can you go" with the tank's health. I'd never try it in a PUG random, but with friends who can laugh if it goes wrong, it's fun. One thing I've always wanted to try but never have is healing in shadow spec. While it wouldn't really be difficult, I don't really know how random groups would react to it, having their healer running around in Shadowform all the time.

  • Shifting Perspectives: A peek at the beta bear

    by 
    Allison Robert
    Allison Robert
    08.10.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we push off from the island of Swipe spam and float toward the ominous continent inhabited by Lacerate spam. Hail, druids. I've had another week in the beta, and my main's now level 82. While I would love to tell you that all of the bugs we talked about last week have been tracked down and eliminated; that's not the case, so I'm not sure that a big analytical article on abilities that Blizzard's by no means finished with is a great use of our time. But I did tank a very successful Blackrock Caverns run, and Ghostcrawler (lead systems designer) recently wrote something interesting about the future of AoE tanking, so today's post is going to take a quick peek at how bears are developing. Also, there's a great quest in Mount Hyjal where you throw bears off a tree, which naturally I recorded. It recorded upside down for some reason, so I'll have to figure out how to flip it before it gets posted.

  • Shifting Perspectives: Pulling 101: Deeper into the dungeon

    by 
    Allison Robert
    Allison Robert
    07.27.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we continue to get hit in the face. This week, we're continuing our series on Pulling 101 with a look at what happens during the dungeon itself. I was surprised to discover exactly how much of this advice concerns rage management, but shouldn't have been; any discussion concerning how to pull as a rage tank invariably touches on how to get the most out of an eccentric resource system. A good chunk of this advice will become obsolete as of the Cataclysm content patch, but if you're leveling and gearing a bear through the dungeon finder, there are still an awful lot of 5-mans between yourself and this fall.

  • Breakfast Topic: Dealing with unpleasant players

    by 
    Allison Robert
    Allison Robert
    06.08.2010

    I'm usually pretty lucky with my dungeon finder groups, but every so often you run into some real stinkers. And by that, I don't mean incompetent players -- just mean ones. This was brought home to me on a recent Halls of Stone run I was healing when one of our DPS, a moonkin, got mind-controlled by a Dark Rune Controller and then killed by our mage and rogue. He or she very politely asked the other two DPS if they could interrupt the Domination cast next time to avoid that happening, and in return got an avalanche of abuse. The tank took their side while I was resurrecting the moonkin, and it was then that I noticed that all three were from the same realm. They were still making snide comments about it while we were pulling trash to the Maiden of Grief, and I finally snapped, "He's right. You can spare a second to interrupt the cast, and if you won't do that, the least you can do is avoid killing a mind-controlled player." The abuse rerouted in my direction for a few minutes, but one of the nice things about working here is that after you've been a target of the professional trolling class, their amateur counterparts don't have that much effect. It leaves me wondering how you deal with unpleasant players without causing a blow-up or turning into a bit of an ass yourself (as I admit I probably was while coming to the defense of the moonkin). We all run into them eventually, and I don't know whether it's better to speak up on behalf of a bullied player who may not want the help, simply drop group or spend the run in silence, not rising to the bait.

  • WoW Rookie: Grouping 101

    by 
    Lisa Poisso
    Lisa Poisso
    05.13.2010

    New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide. Everyone's nervous the first time. It's a principle that's so, so true for so many endeavors -- and your first WoW instance is no exception. It's easy to feel bashful about dipping a toe into the dungeon pool, but there are so many good reasons to give it a try. Instances are fun. They're challenging, calling for new and different ways to play your character. They serve up eye-popping monsters and intricate lore. They offer great XP and loot. They're great ways to meet other players. The thing is, getting started can seem like an impossible hurdle. How will you know what to do? What if your group wipes? What if you screw up? What if your groupmates kick you out of the group? Relax. WoW Rookie's here to nudge you past those first, intimidating moments. Before you know it, that first instance becomes another, and another -- and suddenly, you're popping off an instance or two every evening, in between questing and leveling your craft, and you're loving every moment of it! Let's queue up and get started.

  • Frozen orbs to be greed only in patch 3.3.3

    by 
    Basil Berntsen
    Basil Berntsen
    03.12.2010

    Well, this is a welcome change -- now that Frozen Orbs are going to be the new crafting tokens, exchangeable for Frost Lotus and Eternal Fire, among other things, Wryxian announced that they will be greed only in the upcoming patch. Wryxian No, you won't be able to exchange Frozen Orbs for Emblems of Frost. Yeah it just takes one person to press Need after everyone's pressed Greed on the Frozen Orbs and you miss out. But the good news is that in patch 3.3.3 this won't be the case anymore -- the roll for Frozen Orbs will be an automatic Greed roll. Rejoice! source I wonder whether this is now some sort of flag in their database that they could use for other items. Like Books of Glyph Mastery. Nothing is more annoying than someone ninja looting jerk looting something that everyone gains equal benefit from. Edit: Ninjas are cool. People who steal from their peers are not. Stop calling them ninjas. Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

  • Breakfast Topic: What roles do you play?

    by 
    Allison Robert
    Allison Robert
    01.22.2010

    An interesting thread popped up on the forums a few days ago that I wanted to ask our readers about here at WoW.com -- what roles have you tried in the game, and has experimentation with other roles changed how you play overall? Right now my main spends her time tanking and healing at an even 50/50 split. Healing's made me a more observant tank; I have a better appreciation of what a heal team goes through to keep my furry rump alive. Tanking hasn't exactly made me a better healer -- the two roles are so different that I even wind up redoing a portion of my UI while jumping between them -- but it's made me more forgiving of tank mistakes, and also left me in a better position to gauge whether a problem is the result of the tank or another group member. Damage-wise? Oddly enough, playing as a tank/healer for so long has made me into a hesitant DPS at best. I hate losing aggro to anyone as a tank, and hate healing oblivious DPS who pull it, and that's made me incredibly paranoid about my threat as a DPS. I watch Omen way more than I worry about my rotation. So what role do you normally play in the game? If you change roles at all, do you notice experience from one role having an effect on how you play others?

  • What effect does the Dungeon Finder have on smaller servers?

    by 
    Allison Robert
    Allison Robert
    01.19.2010

    For a few days now, I've been mulling over a point raised by Spinksville in a blog post concerning the Dungeon Finder's impact on smaller servers. It was her contention that, although the Dungeon Finder makes getting 5-man runs faster and easier for people on underpopulated realms, the new tool was contributing (or likely to contribute) to the depopulation of realms without a lot of options for raiding. It's never been easier to gear up a character, she observed, and someone with a geared character is increasingly likely to want that toon raiding. However, smaller servers rarely field the array and depth of PuG raiding opportunities offered by larger realms. Her conclusion? "Being on a smaller server has never been less attractive for a casual player." While I go back and forth on that point -- lots of people will just gear a toon for its own sake without necessarily planning to raid on it -- I don't think she's entirely wrong, and I also think the larger point concerning the Dungeon Finder's potential impact on server communities is probably accurate.

  • Breakfast Topic: What do you do while waiting for LFG to pop?

    by 
    Allison Robert
    Allison Robert
    01.11.2010

    Every so often, an email comes along the tip line that really gets the writers talking, and we received one such email last night from our reader Zikko, who was curious what people did while they were waiting for the Dungeon Finder to assign them a group ("Guess this only applies to DPS," as he/she observed). While Zikko usually does dailies, watches TV, or farms mats for cooking and fishing, he/she wondered whether anyone had hit upon a better way to pass the time while the Dungeon Finder went on the search. I include the writers' individual comments below, not just because it's a nice "slice of life," but I also think it's a good peek at how different peoples' experiences can be depending on the roles they play: Matt Rossi: I have time to inhale a couple of times during the LFD queue. Allison Robert: To amuse myself, I start counting, "One mississippi, two mississippi, three mississippi..." from releasing the mouse's left button on the Join Group option and the queue popping. However, I am likely to discontinue the practice, as my brain is having increasing difficulty remembering what comes directly after three. It starts with an F. I know it does. Alex Ziebart: When I'm queueing on my DPS, I tab out and play a different game for 15-20 minutes. On my healer, I brace myself so I don't get whiplash zoning into a heroic so fast. Eliah Hecht: I have about enough time to cross my fingers hoping it's not Old Kingdom again. Robin Torres: I tend to my farm in Country Life.

  • In defense of ignorance

    by 
    Allison Robert
    Allison Robert
    12.23.2009

    Friends, gamers, Earthicans -- lend me your ears. One of the things that has increasingly struck me while reading peoples' accounts of the new LFG system is the frequency with which people cite getting kicked from groups due to a low gear scores, or scathing comments from other players on the extent to which they are being "carried" after damage meters are posted. Now, while I don't believe that this is an overwhelmingly common practice (most players have had positive experiences with the dungeon finder, and I'm one of them), it's still a problem. People have complained since the beginning of WoW about damage meters and the jerks who spam them, and we've all seen our fair share of the unhappiness wrought by the misuse of GearScore, but this is different. At no point in WoW's history have so many players who don't know each other from Adam been tossed into relatively intimate 5-man situations with the total freedom to be angels or asshats to each other (and, speaking of the Adam we do know, even he's given up and started to expect some bad play in his PuGs). I am about to propose what I know is a radical departure from the standard gamer practice of reducing someone else's total worth to a number that, ideally, is lower than yours: Don't bother. You're happier not knowing.

  • WoW.com's top ten stories of 2009, part 4

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    The Argent Tourney and its related instances and quests weren't expected at all before this year, and yet, at the end of the year, this is probably where most players ended up spending most of their time. This patch changed the mount levels, and perhaps most importantly for the future, it showed how Blizzard would update the Emblem system -- by providing us options to trade the various currencies for older levels of gear, as well as rewarding us with Emblems even just for running 5-man dungeons. In the end, it probably wasn't the best patch of 2009 -- lots of people wondered why we were fighting each other when Arthas was right there, and while lots of players ran Trial of the Crusader, it probably won't win any popularity contests against Ulduar or Icecrown Citadel.

  • Tank opportunities in the late endgame

    by 
    Mike Schramm
    Mike Schramm
    12.07.2009

    I've been tangling with the tough issue of tanking again lately -- I have finally leveled up my paladin to 80, and ideally, the plan is to jump in as a dual specced tank and healer when patch 3.3 hits. All LFG all the time, eventually headed to higher level raiding. But Honor's Code has a good post up this weekend about the trouble that many tanks are facing lately -- they say that while there's lots of tanking to be had in the early endgame (every 5-man and heroic group out there needs a tank), the available positions narrow down as you get farther up. By the time you're reaching Icecrown (which I would like to do someday), there are so relatively few guilds raiding there and so few serious tanking spots within those guilds that you either have to be a really great tank, know someone who's in charge, or be ready to switch off to another spec or alt when necessary. In essence, they're saying there's a glass ceiling for tanks. Once you reach a certain point, it's hard to find even the opportunity to be a solid tank.

  • Blizzard releases Bosstiary for the Frozen Halls

    by 
    Michael Sacco
    Michael Sacco
    11.21.2009

    Following up on their neat entry for Ulduar, Blizzard has released their newest Bosstiary, this time for The Frozen Halls, the collection of new Icecrown 5-man dungeons coming with Patch 3.3. The site serves as an encyclopedia of information on the many and varied bosses of the Forge of Souls, Pit of Saron, and Halls of Reflection. The Bosstiaries often have information that the dungeons never really give you; for example, who knew that Auriaya was the Titans' librarian? Nobody, that's who. We just wondered why the heck she was wandering around Ulduar with a bunch of cats and a bad attitude. But now you can go into the Frozen Halls and know exactly who you're fighting and why, replete with marks on the map indicating the position of the bosses and the instance entrance. The Forge of Souls sees us freeing the souls of innocents from Arthas' Soul Grinder machines, run by Bronjahm, Godfather of Souls. Guarding the machines and preventing souls from escaping is the Devourer of Souls. The Pit of Saron is Arthas' saronite mining operation; Krick, a leper gnome, oversees the operation from atop his abomination, Ick. Forgemaster Garfrost shapes the saronite into weapons of destruction under Arthas' command, and Scourgelord Tyrannus lords over the pit with his fearsome Scourge powers. The Halls of Reflection are Arthas' private quarters, guarded by his lieutenants in life, Falric and Marwyn. Inside, Arthas himself keeps Frostmourne locked away from those who would try to use it against him. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3: 1400 new PvE items on their way

    by 
    Michael Sacco
    Michael Sacco
    11.21.2009

    It seems like every Wrath patch brings with it more items than the last by an order of magnitude. It was eight hundred of 'em for 3.1, between the Argent Tournament and Ulduar, and now Ghostcrawler says that 1400 more PvE items will be packed in every box of Patch 3.3, including our big orange buddy up there. Given the recent interview with Cory Stockton and our man GC, it seems like there's a lot of attention going into itemization for all of the Icecrown gear, and thus it's actually a little surprising that there's so darn much of it. And there's a ton of new kinds of procs, set bonuses, et cetera, building on the "Epic. Cool things. Proc'y stuff." mentality that GC says Icecrown items are all based on. Then again, with what's going down with items in Cataclysm, fourteen hundred new items seem downright mundane in comparison. It must seem that way to Ghostcrawler, too, given that this whole comment off-handedly came out in a post where someone was loudly complaining about an itemization bug on a piece of Icecrown gear. That's casual conversation for ol' Greg. "Yeah, put the finishing touches on 1400 new items today. Figure later I'll get the number of that waitress at Applebee's. Tomorrow I personally reitemize all of the old-world quests for Cataclysm. I'll get up around noon, probably leave work at 3:30 or so." Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.