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  • Video: 50 Cent in search of blinged out skull

    by 
    Dustin Burg
    Dustin Burg
    12.05.2008

    There's a new 50 Cent: Blood on the Sand trailer making the internet rounds today and it's so inspirational, so emotionally centered that we just had to share it with you. Kidding. The new trailer is actually a beat 'em up, explode stuff 50 Cent flaunt festival of extreme. It's also a trailer that sets up the entire plot of Blood on the Sand where 50 is in search of his blinged out human skull. You just don't steal a man's jewel encrusted hunk of bone, especially 50's skull.

  • Brace your face: 50 Cent is back with a new trailer

    by 
    Justin McElroy
    Justin McElroy
    11.25.2008

    You know what? We don't even need the game this point. Seriously, we've gotten so much entertainment from the trailers of 50 Cent: Blood on the Sand that, come January, Mr. Cent should watch his diamond-encrusted mailbox for a check from us for $60 and a little note that just says, "Thanks." Just in this latest trailer, Fiddy asks where his skull is (spoiler alert, 50: It's in your head), ducks three rockets and forbids someone from calling him by his given name. What's more? He's rapping THE WHOLE TIME. Check it out right after the break.

  • Monumental buys 50 Cent team for (presumably) way more than that

    by 
    Justin McElroy
    Justin McElroy
    11.13.2008

    Before the ink is even dry on its digital tattoos, 50 Cent: Blood on the Sand developer Swordfish has been sold to MMO middleware developer Monumental. Don't expect to see the G-Unit team headed to the UK for a visit anytime soon though: Work on Mr. Cent's new game is apparently done, with its release being solely an issue of timing at this point.Ironically, though Blood On the Sand seemed poised to really get the Swordfish name out there, that name has just been changed. You'll be calling them Monumental Manchester when they start on their next project.

  • OFLC: 50 Cent: Blood on the Sand being published by THQ

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.13.2008

    Australia's high-strung ratings board, the OFLC, notes that 50 Cent: Blood in the Sand will be published by THQ -- at least in that region. The game received an "MA 15+" rating last Friday. Holla atcha boy if you happy it ain't banned. The 50 Cent sequel had previously been dropped by Activision during its merger with Vivendi, which caused rumors to spring up that the game had died. But much lite Fitty getting shot, Developer Swordfish Studios got back up and announced that the game was still in development and trying to make a holiday release. THQ was previously speculated to be a publisher for the game, but the OFLC rating is the first piece of evidence of that claim's validity. Source - THQ picks up 50 Cent game (GI.biz) Source - 50 Cent: Blood in the Sand is Dead, Dead, Dead [update] (Kotaku) %Gallery-21637%

  • X3F Impressions: 50 Cent Blood on the Sand

    by 
    Terrence Stasse
    Terrence Stasse
    04.28.2008

    When the first 50 Cent game was released, it wasn't exactly to critical praise, and many didn't think that it would be anything other than a footnote in the history of licensed games. Surprisingly, the game sold over a million copies and has a sequel well into development. 50 Cent: Blood on the Sand is following in the footsteps of its prequel with its focus on the characters and gunplay, but everything else seems to have been left behind. Despite the commercial success of the first game, it's reported that 50 Cent was unhappy with the first game, and wanted an entirely new team to work on the second game. Hence, Swordfish Studios took the reins on development, with the goal to create a game that was easy to pick up and play in a fun and arcady fashion. Our first impression upon being shown to the seats was "Wow, this looks a lot like Gears." And not just because both games are running Unreal Engine 3. The base gameplay of Blood on the Sand is almost an exact copy of Gears in every way, right down to the cover mechanic and melee activation. The movement is faster overall (to keep up the arcade feel the devs are shooting for) and you're definitely not in as much danger as you are in Gears. While there is a cover mechanic that allows for crouching, firing from behind cover, peeking around corners, and everything else you would expect out of a Gears clone, it's mostly unnecessary as the bulletproof vest your character wears is MUCH tougher than it looks (at least on the default difficulty).

  • See the debut trailer for 50 Cent: Blood on the Sand

    by 
    Justin McElroy
    Justin McElroy
    04.28.2008

    We're not positive (yet), but the more material we see from 50 Cent: Blood on the Sand, the more sure we are that it's going to be the best game ever made. Barring that, it's almost sure to be the best one featuring the theft -- and subsequent retrieval -- of a diamond-encrusted skull by a hardcore rapper (except, of course, for Kid Chameleon). Things we love: When Fiddy takes a shotgun blast to the chest without flinching; when Fiddy casts his assault rifle aside to kick a guy in the junk and when Fiddy is assaulted by not just a white guy, but (for the benefit of those of you who are not so much with the symbolism) the whitest guy on the face of the Earth. We're betting that guy's name is White E. Theman, but that's just a guess. Best. Game. Ever.

  • Joystiq impressions: 50 Cent: Blood on the Sand (360/PS3)

    by 
    Zack Stern
    Zack Stern
    04.28.2008

    var digg_url = 'http://digg.com/gaming_news/Impressions_50_Cent_Blood_on_the_Sand_360_PS3'; If you buy only one game featuring 50 Cent and G-Unit shooting people in a quest to get back their diamond-encrusted skull this year, make it 50 Cent: Blood on the Sand. I'm still overwhelmed by the game's plot, and when 50 Cent is your protagonist, you might as well embellish as much as you can. Go over the top, and then go even higher. 50 Cent: Blood on the Sand is a straight-ahead action game. You'll fire all kinds of guns to kill waves of disposable enemies, all trying to stop you from getting back what's rightfully yours. In a recent demo of the title, I felt a little bad for the sheer numbers of enemies you must dispatch; surely, these lowly thugs aren't making diamond-encrusted-skull money. And before I get too far, a clarification: 50 Cent: Blood on the Sand is not necessarily set in the Middle East. Lots of places have sand, including Miami Beach, school playgrounds, ant farms, and other non-Middle-Eastern settings. The game is merely set in a fictitious, unnamed country with sand, palm trees, and vaguely Middle-Eastern architecture. %Gallery-21637%

  • 50 Cent: Blood on the Sand plot revealed in IGN interview

    by 
    Christopher Grant
    Christopher Grant
    03.29.2008

    50 Cent is hunting a "diamond encrusted skull" in the Middle East. Seriously.

  • 50 Cent: Blood on the Sand revealed for PS3, Xbox 360

    by 
    Justin McElroy
    Justin McElroy
    03.26.2008

    When we first read the title 50 Cent: Blood on the Sand (the previously untitled sequel), we, like you're surely doing right now, prayed for Fugitive Hunter-esque hi-jinx that would have Fiddy & friends sorting out the U.S.'s problems in Iraq and getting home in time to record a new smash hit with Rhianna ("I'll stop those terrorists ... or die tryin'"). Sadly, MTV has shattered our dreams, reporting that the game "sets 50's character against a cabal of international gangsters on a far-flung, bullet-riddled adventure." Missed opportunity? Table for 1? (There are some screenshots here if you want to get a better feel for the new setting.) On the plus side, the game will have nothing plot-wise to do with the poorly-received 50 Cent: Bulletproof. There's also encouraging word from Vivendi producer Aaron Blean who said, "We've emphasized the gameplay quality [more] than anything this time around." We think we speak for everyone when we say, "Yes. Yes, that's a good choice."

  • We'd buy that for a dollar: 50 Cent sequel in latest EGM

    by 
    Christopher Grant
    Christopher Grant
    03.25.2008

    We're not sure if greenlighting a sequel to a game that garnered an impressively low 47% review average is such a smart idea for Sierra if it needs to keep it from the chopping block when (and if) the Activision merger goes through. To be fair, the company was probably looking more at the million plus sales of the game in the UK and North American (you chumps) than the dismal ratings; in other words, business as usual in video game land. We don't know much about the game, outside of what's been spotted on the cover of the upcoming EGM – which promises "first looks" and, try to contain yourselves, "first screens" – but we do know how to wag our fingers in disapprobation. For shame Sierra ... for shame.