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Mike Suszek (@mikesuszek) talks with Joystiq's Editor in Chief Ludwig Kietzmann (@LudwigK) about the site's history as well as a newfound opportunity to grow. Listen to the MP3 Listen to other Joystiq Presents episodes. ...

3 months ago 0 Comments
February 3, 2015 at 10:00AM
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In this episode, Mike Suszek (@mikesuszek) takes his turn in the hot seat as he tells Features Content Director Xav de Matos (@Xav) about the rant that landed him the job of his dreams. He also talks about barely surviving his first PAX and what Joystiq and video games mean to him. Listen to the...

3 months ago 0 Comments
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In this episode, Mike Suszek (@mikesuszek) chats with News Content Director Alexander Sliwinski (@Sliwinski) about Team JOY and Team Joystiq. He also discusses the "Internet dating" side of working in the industry. Listen to the MP3 Listen to other Joystiq Presents episodes. ...

3 months ago 0 Comments
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In this episode, Mike Suszek (@mikesuszek) talks with Weekend Editor Sam Prell (@SamPrell) to discuss happiness, horses and his writing career prior to joining Joystiq. Listen to the MP3 Listen to other Joystiq Presents episodes. ...

3 months ago 0 Comments
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Mike Suszek (@mikesuszek) chats with Features Content Director Xav de Matos (@Xav) about his upbringing as well as his career in the video games press. Listen to the MP3 Listen to other Joystiq Presents episodes. ...

3 months ago 0 Comments
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When the assignment for Life Is Feudal came to me, I questioned why I was covering a game that really didn't seem to be an MMORPG in my eyes because of its separate servers and the survival feel of the setting. It felt to me initially that I was covering another DayZ, one set in a medieval era and ...

4 months ago 0 Comments
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The Untitled Game, better known as TUG, is one of the many recent titles that have earned a small crowdfunding fortune by shouting the word "sandbox" as loud as the internet will allow. The game's initial Kickstarter campaign raised $293,000; launching on Steam's Early Access marketplace helped Ner...

4 months ago 0 Comments
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In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus...

4 months ago 0 Comments
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It's easy to forget the Xbox's place inside the Windows empire. The bespoke platform is hinged on games and entertainment, looming over the console world but still living in its own fiefdom under Microsoft. The Xbox 360 and Xbox One are seen as instrumental to the software giant's goals, but their ...

4 months ago 0 Comments
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Today, PlanetSide 2 has taken another large step for gamerkind by embarking on the closed beta test for its PlayStation 4 version. To help clarify the process of bringing this sci-fi shooter to this console, we sat down with SOE Executive Producer Clint Worley and peppered him with nine eight vital...

4 months ago 0 Comments
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On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

4 months ago 0 Comments
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Following yesterday's article discussing current research on psychology and MMOs, we have today our conversation with Dr. Rachel Kowert herself, the lead author on the paper that originally prompted these articles. Kowert, unlike many other researchers in her field, has established gamer cred; her ...

4 months ago 0 Comments
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Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify myself as shy but believe online games help me cope ...

4 months ago 0 Comments