alganon

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  • Rise and Shiny revisit: Alganon's new expansion

    by 
    Beau Hindman
    Beau Hindman
    02.02.2014

    It's been quite a while since I dived into Alganon, the indie MMO by Quest Online. The game has had a bit of an up and down development cycle, but I always found it to be a pretty unique game with a nice mix of mechanics. Granted, according to many readers, the game is nothing but a World of Warcraft ripoff thanks to its similar avatar graphics, but the game is only as similar to World of Warcraft as most other themepark titles are. There are quests, skill trees, and other things in Alganon that you'll find in a score of titles, but Alganon also offers a few things that together make for a pretty unique combination of gameplay in spite of superficial similarities to other games. The game is still rough around the edges, however, and needs some patching and tweaking in order to be nearly as polished as many other titles. The team is small, and I tend to forgive small teams for the these oversights as long as the game runs smoothly for the most part. Alganon does run smoothly and offers quite a few interesting and immersive systems. Let's go over what was added with this expansion as well as what's still missing.

  • Rise and Shiny: League of Angels

    by 
    Beau Hindman
    Beau Hindman
    01.26.2014

    I do not enjoy writing guide-like articles. I am no fan of reading walls of text that detail how to "properly" perform in an MMO, and I will not break my policy this week. It wouldn't really matter, anyway, because this week's Rise and Shiny game comes from the mind-bogglingly strange genre of hands-off browser-based MMOing. I've discussed the massive, massive success that browser-based gaming has seen in China and other places, but I always preface that discussion with a warning: It is not going away. There are plenty of players in the West who will (and do) gladly participate in this hands-off gaming. There is nothing so special about Western gamers -- and their tastes -- to prevent our MMOs from becoming single-click level races, and nothing more. I should have known as soon as I saw League of Angels that the game would ask nothing of me but to babysit the mouse and keyboard, making sure that neither ran out of juice. Sure, a player will occasionally need to look up from his Wyatt Earp biography to read two or three words of text on the screen, but generally the game does all of the work. That leads me to the two questions that always pop up when I play a game like this: Who does enjoy such a title, and why make such a title in the first place?

  • Massively does Geek Week: A few minutes of free in MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    08.08.2013

    As MMO players, we know all about being geeks; we're the geekiest video gamers around! Join in the fun today as we celebrate Google's Geek Week with a series of MMO-flavored videos to introduce fellow geeks to our favorite games: Guild Wars 2, SWTOR, The Secret World, and more! Massively's Beau is fond of many MMOs but has a soft place in his heart for free-to-play indie MMOs. He's conjured up a video in honor of Geek Week to list nine of his favorites to give you something new to try -- something possibly outside your MMO comfort zone! Some require a download and a beefier computer, but most of his offerings could be played on the most basic laptop, so no one's left out. There's even something on his list for gamers of all ages, whether you're a kid of 8 years or 80. Spend a few minutes in free MMORPGs with Beau after the cut!

  • Free for All: How to be OK with not knowing how to play

    by 
    Beau Hindman
    Beau Hindman
    03.13.2013

    I've written before about how to accept your fate as a permanent newbie, international game explorer, or constant PvP victim. It has always come down to accepting the fact that many MMOs require hours of dedication in order to become skilled. Sure, we can break down what "skilled" really means and examine what sort of timetable is realistic for most human beings, but let's just say that we're past that. We're well into the territory of accepting our fate as a digital traveler, someone who simply cannot say no to a new MMO. This time I thought it would be better to list some lessons on how I learned to love the MMO explorer lifestyle. It worked for me! (Cheesy theme music starts in the background.)

  • Free for All: The second annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.02.2013

    It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed under the collective radar of Massively readers or that seem to be very misunderstood. Picking the winners this year is just as hard as it was last year, maybe even harder. 2012 was an incredible year for MMOs, so I would rather have just put together an article that highlights every single favorite. In the end, it's more helpful to make myself pick out a winner. It's a rare thing for some of these games to even receive a nod on a major website, something I still can't figure out. Either way, it's best to think of all of the MMOs on this list as my favorites from 2012. Anyway, let's get to the awards!

  • Alganon delays expansion, plans double-XP weekend

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2012

    Citing "unforseen circumstances," the team at QOL has announced that Alganon's Rise of the Ourobani expansion will be delayed until the fourth quarter of this year. "After evaluation of the project, it was decided that more time was needed in order to do some critical bug fixes as well as to spend more time on certain areas and features of the expansion in order to do the best work possible," the devs wrote in the April newsletter. Rise of the Ourobani will feature the playable titular race, a brand-new continent to explore, a Warden combat companion, PvP, and flying mounts. To soften the blow of the expansion's delay, QOL has released several sneak peek pictures and videos. Even though the expansion is a ways away, players have a reason to log in now, as Alganon is preparing a double-XP weekend from April 20 through the 23rd. You can watch Rise of the Ourobani flying mounts in action after the break.

  • The Firing Line: Derek Smart on Line of Defense

    by 
    Jef Reahard
    Jef Reahard
    02.17.2012

    Welcome to a special interview edition of The Firing Line, folks. True MMOFPS titles are few and far between these days, though 2012 is shaping up to be a banner year for the genre thanks to games like PlanetSide 2, DUST 514, and possibly even Firefall. There's another massive FPS on its way, too, and even though it hasn't had quite as much press coverage as the aforementioned titles, 3000AD's Line of Defense project is worth a look. Join me after the break for a conversation with lead designer Derek Smart as he talks about what makes the game massive as well as what sets it apart from its competitors.

  • Mortal Online plagiarizes EVE Online's terms of service

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2011

    There's always that temptation in high school and college to simply copy someone else's work to get out of writing really boring papers. Still, no matter how great the temptation, it's good to abstain from such activities. While it's not only wrong, it can be extremely embarrassing if you're found out by the teacher and penalized for plagiarism. We guess that someone over at Mortal Online really didn't want to work up an original terms of service (TOS) for the game, as a few sharp-eyed players noticed that the document not only was extremely similar to one in another MMO but failed to replace mentions of its source game. It appears as though Mortal Online took EVE Online's TOS and reworked it slightly -- and imperfectly -- for its own nefarious purposes, as you can see in the graphic above. The TOS has since been changed to eliminate the mention of EVE. This recalls a similar misstep from last year, when Alganon was caught with its pants down after "borrowing" a press release from BioWare. [Thanks to Jokkl for the tip!]

  • MV Guide: October 17-23, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    10.17.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Rise and Shiny recap: Crystal Saga

    by 
    Beau Hindman
    Beau Hindman
    09.18.2011

    There's a lot to be said for automation. Thanks to automated processes, our society hums along more nicely than it ever has. But should we include our playtime on the list of things we want to automate? Is it possible to enjoy something like an MMO if we really don't control it at all? If we assemble our army men and wind them up, is watching them go as much fun as controlling what they do? Ah, such deep questions stemming from such a simple game. Crystal Saga is a browser-based, free-to-play, Flash-based MMORPG (there's a mouthful) that allows players to do a lot of things, including fully automate the grinding process. I can hear the potential comments already, so click past the cut and let me explain it more.

  • Free for All: News roundup from some of my favorite free-to-plays

    by 
    Beau Hindman
    Beau Hindman
    09.14.2011

    Interesting stuff is happening all of the time in the world of indie, free-to-play, and browser-based gaming. In fact, it's hard for me to keep up with it all. I have to say that some developers make it much easier on me by contacting us here at Massively or by maintaining a good news feed on their website. Some developers (*ahem*) make tracking down news harder than it should be. Still, it's out there, and I decided to recap some of my favorites over the last few weeks. Of course, I will always miss something or just forget to put something in. The search bar is always good for finding bits of news, or you could just visit us here every single day. Several times. And leave comments about how cool I am. Click past the cut and let's get to it!

  • Alganon opens European servers

    by 
    Matt Daniel
    Matt Daniel
    07.13.2011

    Quest Online announced today that its free-to-play MMORPG Alganon is expanding! The game's reach grows just a wee bit longer with the launch of the Aeon server, located in Amsterdam, Netherlands. Players on either continent can choose to play on either server, so there's nothing stopping North American players from throwing down with their friends across the pond. As a result of this new addition to the Alganon family, players will have a week (until July 19th) to transfer to the Aeon server free of charge. To do so, all you have to do is log into the Alganon website, choose the My Account option, and click My Transfers. Voila! The new server also comes just in time for the upcoming GM vs. Player battles taking place on July 16th and 17th. For more information, head to the official Alganon site.

  • Rise of the Ourobani coming to Alganon this winter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.07.2011

    Alganon has come a long way since its launch, with the conversion to free-to-play and several updates helping to improve the game's feel and engine immensely. Now it's time for the game to move on to its next big step of development -- its first expansion. Yes, that's right, the game is expanding with Rise of the Ourobani, introducing a new race and class to the game along with several other new features. The eponymous Ourobani are a race in service to a god long thought lost, with the Asharr and Kujix both attempting to seize the Ourobani's power for their own ends. Players will also get access to the game's first pet class in the form of the Warden. In addition, the game is promising both player and guild housing, flying mounts, and a new continent called Aeon, on which players can enjoy a whole new leveling experience. If your opinion of Alganon hasn't been updated since the game's original development, it might be a good time to start looking at the game with new eyes -- there's a lot on the expansion plate, especially for a free-to-play game.

  • MV Guide: June 6 - 12, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    06.06.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. (Of course, Livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's scheduled for this week!

  • Free for All: A few tips for the indie developer

    by 
    Beau Hindman
    Beau Hindman
    05.18.2011

    I am no developer, nor do I have dreams of one day becoming one. I absolutely love having the ability to write about what I like and to interact with those who enjoy (or hate) what I write. Developers have their hands and tongues tied much of the time, and often the indie developer gets no credit whatsoever. Granted, if artistic release or programming is your thing, I say go for it. But I will absolutely admit to wanting attention most of all -- it's what I like to do. Over the years, I have visited more independent MMO sites and played more independent MMOs than I care to recount. Still, not a week goes by when I do not find a new one to look at, and so I file it away for future use. I am often amazed at some of the mistakes indie developers make -- such obvious ones, too. I try to remind myself that the garage-coder is not always the best choice for graphic designer, so sometimes the websites and logos of these tiny companies look like they were hosted on Geocities. I decided to have some fun and throw down some general rules that I apply to indie developers. Take them or leave them, but I think that they are based on quite a bit of observation. Feel free to add any of your own. Click past the cut and let's get to them!

  • Free for All: Gaming with Game of Thrones

    by 
    Beau Hindman
    Beau Hindman
    05.11.2011

    I have really been enjoying the new series Game of Thrones over on the HBO network. In fact, when I recently changed to a faster internet provider, I deliberately added on the exclusive channel just for the series. Even though I have never read the books, a 15-minute preview of the show was enough to convince me to watch it. While I am truly enjoying the break from fantasy that is chock-full of smart-alec modern-day references (all delivered by smirking hipsters with swords), I admit to still being a little afraid that the series will take a turn for the goofy or overly dramatic. If a single vampire shows up in this one, I am going to turn it all off and go on a long vacation. So far, though, it's been a delightful romp into a cold, realistic world. After I watch a new episode, I avoid the internet for fear of random spoilers or the temptation to look at character bios. I simply do not want to know what's going to happen, so please do not tell me. Since the series has started, I have begun to notice how I enjoy the same basic entertainment in my gaming. I want political intrigue, amazing landscapes, and the occasional epic, bloody fight. Join me past the cut and let's look at some games that provide those three things.

  • Free for All: A week of scheduled playtimes

    by 
    Beau Hindman
    Beau Hindman
    04.13.2011

    After a loose week of playing scheduled games, I can say that I have a lot of work to do to perfect my system. Once again, Tim and Jon from the Van Hemlock podcast are my inspiration. They are both dedicated to the art of playing games, to "finishing" games, almost to the point of obsession. It's certainly not for everyone, but they seem to maintain a real balance while skipping around. Perhaps the podcast they host helps them with this balance? I've hosted several podcasts over the years, so maybe putting my weekly gaming thoughts into audio form is necessary to keeping my sanity? In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night. Click past the cut and I'll let you know how it went.

  • Alganon patches Phase III PvP update

    by 
    Jef Reahard
    Jef Reahard
    01.26.2011

    Destruction, terror, and mayhem came to Alganon this past November with the arrival of the game's first PvP patch. This week, the free-to-play fantasy MMORPG is tweaking the functionality with Phase III of its planned PvP rollout which includes a couple of noteworthy additions. First up is the new tower mechanic. In a nutshell, the towers are PvP-enabled zones that automatically flag players for conflict five seconds after they've entered. Temporary promotions will be in effect for characters from levels 10 to 49, and statistics and action levels will be raised to level 50 for the duration of a player's time in the tower zone. The towers can also be captured, which brings bonuses to every member of your faction in the zone. The Quest devs have also added local and world defense chat channels to facilitate battlefield communication. Finally, the new patch has also increased the renown level cap to 10 and there is new PvP gear for sale at various capital city quartermaster NPCs. Read all the details on Alganon's 2.5.2 patch at the official website.

  • Alganon dev blog talks character models, more PvP

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    If you've been following the long and indie road of Quest Online's Alganon, you'd know that development has picked up over the last several months. PvP was released in a recent patch, despite warnings that it might not fit into a game that was meant solely for PvE. Well, PvP fans can rejoice as a "PvP phase III" will be rolling out soon. This means that players will be able to interact with towers while murdering each other. "Capturing all three Towers in a particular area provides a benefit to your entire faction while adventuring and defending that zone," stated a recent blog post. Concerns for adding PvP were always high. At one point, Derek Smart even told the team that, "I think this would be asking for trouble because we would have the PvP players in a world primarily designed for PvE. It could be a can of worms that I'm not sure we want to deal with." However, according to the official blog, PvP has gone off pretty well. New character models are coming, as well. The much-anticipated addition will be rolled out in the "early part of this year" according to the latest entry. While the before and after shots could be more dramatic -- something Smart admits in the blog -- he goes on to honestly explain the thinking behind the development process. You can check the official blog out here, and find out more information about Alganon on their main site.

  • Free for All: Ten tips for the virtual traveler

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    This week I decided to take a break from analyzing cash-shop models and theorizing over what players might consider "nickel-and-diming" (hint: it doesn't exist) to bring you some frequent MMO traveler tips. Now, if you are the type who enjoys playing one game for years and years or who doesn't have any interest in most any other game, this is not for you. These are a few tips that I have learned from covering games over the last years of my life, especially during my time with Massively. Since I have been here (it will be a year in March, if I recall) I have been embarking on a journey across all types of MMOs, one MMO per week. I might not remember everything I have done, but I do remember how to make sure that I feel satisfied after spending only a week in each game. Granted, many of the games I have played have stuck around for a long, long time, some of them becoming favorites. Recently, though, I put so much more into playing the current game that I have to let it go in order to put that much into the next one. How do you live this virtual vagabond lifestyle and still feel good about yourself? What about the golden rule -- a week isn't long enough to get any ideas about an MMO? Well, click past the cut and I'll try to explain.