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  • Indies struggle with blatant copycats on App Store

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.16.2011

    Cloning the core concepts of a game for an App Store title is one (profitable) thing, but stealing a game's name, assets and even code -- and reaping the profits -- is just a tad illegal. Ars Technica has such tales of woe from a couple companies. One example is a small dev called Halfbot that was planning to port its Flash-based game The Blocks Cometh to the iPhone. Only, the two-man team soon found out it'd been beaten to the punch by someone who had essentially copied and pasted the game onto the App Store. The Halfbot team scrambled to rectify the situation and got the app pulled, but only after the title was featured on the "new and noteworthy" section of the App Store, eventually breaking into the top 100 as a $0.99 app. Developer Derek Laufman told Ars, "If we don't make it into the top 100 games when our version is released then we'll know it definitely [affected] our game in a negative way." The full Ars piece is a solid read to get an idea of how, in this world of small-scale development, with relatively hands-off platforms like the App Store and Android Marketplace, this could become a serious issue -- well, more serious than it already is.

  • Samsung Smart Touch Android remote app is now available for download

    by 
    Ben Bowers
    Ben Bowers
    02.04.2011

    Great news, channel surfers -- Samsung's Smart Touch Android remote application is now finally available in the Android Marketplace as a free download nearly nine months after originally launching on iOS. If you dropped a hefty quantity of cheddar on a new model C Samsung Internet TV in 2010 (those with older models are out of luck) and can't wait for your Android handset to assimilate yet another life-task, today could be momentous. We say 'could' simply because our CES hands-on with the software wasn't exactly swell -- but then again, a massive trade show floor isn't exactly the best WiFi testing environment. Currently, the application has an average of four stars from 25 people, but it's not completely free from a smattering of crash and error reports. Feel free to give it a whirl if you've got the necessary gear, and if that match made in couch-potato heaven feeling doesn't come... well, don't give up hope, because that dual-sided QWERTY remote could save the day soon. %Gallery-113379%

  • Android Market web store hands-on

    by 
    Joanna Stern
    Joanna Stern
    02.02.2011

    Google's new Android Market web store is a pretty awesome and simple idea in theory -- browse and buy apps through the web, hit install, and watch them appear on your Android phone or tablet. Of course, there are a lot of things that could go wrong along the way, but that's certainly not what we're finding in our early use. Sure, it took Google some time to turn on the login function after opening up for business this afternoon, but once we were finally able to log in, we were installing apps right and left, and then watching them almost instantly "or automagically" pop up on our Motorola Droid 2 Global and Dell Streak 7. (You can actually select which device you'd like to download the app to.) Yep, it's pretty convenient stuff. The web store interface itself is simply laid out, and just like the mobile app, it's easy to find apps by searching or just browsing the categories listed on the left rail. However, there's no doubt that selling apps is top of mind now for Google -- it's no coincidence that in each category, the Market defaults to showing paid apps on the first tab and free ones the second. In addition, Games has been moved up to the top of the category list, and considering games are one of the most popular paid app categories, it clearly makes those racing and arcade titles hard to pass by. Speaking of forking over money for apps, you can do just that through the web store checkout process -- put in your credit card right on your computer screen, save for later use (if that's your thing), and you're good to go shopping. Now just give us carrier billing and we'll be all set. We could go on and on, but that would just be boring -- try it out for yourself and let us know in the comments if you encounter any glitches. %Gallery-115595%

  • Android Market gets a web store with OTA installations, in-app purchases coming soon

    by 
    Vlad Savov
    Vlad Savov
    02.02.2011

    Google's Android Market now has a web client. Finally! And guess what else, it's already live. Hit the source link below to get exploring. It's very simple, really, you can browse the entire Market catalog on your desktop or however else you're accessing the web, you can purchase anything that takes your fancy, and then -- via the magic of over-the-air transfers -- it downloads and installs onto your Android handset. A neat My Market Account section will let you nickname your registered devices to make them more recognizable as well. Google has also just announced that Android will soon support in-app purchases. Widespread developer interest has been cited as the major reason for doing it, so you've got those lovable coders to thank for the oncoming wave of micropayments you'll have to deal with in your Android apps. The in-app purchasing SDK is releasing to devs today and will be "live to users prior to the end of this quarter." Update: Invalid request. Yep, that's the message we keep getting when we try and download an app. Google promises that it should be working soon... Update 2: And now it appears to be working!

  • Kongregate app pulled from Android Marketplace, CEO hopes it's just a misunderstanding

    by 
    Ross Miller
    Ross Miller
    01.19.2011

    We've heard of apps getting 187'd from the iTunes App Store ad nauseum, but Google's Android Marketplace? That's pretty novel. In what is probably the most high profile bait-and-switch since the mobile platform's launch, Kongregate found its eponymous software pulled on the very same day it came out. As CEO Jim Greer tells Joystiq, the app was pulled due to the "claim you can't use their app store to distribute another app store." Which is all well and good until you realize that what Kongregate the app does is simply serve as a portal for Kongregrate the mobile site -- Greer says it's the same experience as visiting m.kongregate.com to play its free Flash games -- with the option for offline mode. "It's all essentially cached content delivered in a browser," he said, "which to me is just bizarre that that would be considered an 'app store,'" he said. The Android Market Developer Distribution Agreement says, "you may not use the Market to distribute or make available any Product whose primary purpose is to facilitate the distribution of Products outside of the Market," with Product defined broadly as "Software, content and digital materials created for Devices in accordance with the Android SDK and distributed via the Market." When we talked to Google, the company pointed out the same clause and said, "Applications in violation of our policies (like Kongregate) are removed from Android Market." Greer adds that a number of people in Google had seen it previously and liked the app (not the ones who ultimately pulled it), and he hopes this is all some grand misunderstanding. We'll see, but in the meantime, the app is still available for side loading care of Kongregate's website. Nothing like a backup plan, eh?

  • Kongregate CEO Jim Greer on getting pulled from the Android Market

    by 
    Christopher Grant
    Christopher Grant
    01.19.2011

    Kongregate CEO Jim Greer called Google's swift removal of his company's Kongregate Arcade app from the Android Marketplace "surprising." Released on the morning of January 19, the app was pulled by that evening. "We were very surprised, especially since we had shown it to several people at Google in mobile," Greer told Joystiq, noting that "the particular person who's sort of the lead on rejecting it" had not seen it prior to release. "The reason for the removal," Greer recounted, "and we didn't find out until after it was already gone, was that they claim you can't use their app store to distribute another app store -- which is a reasonable restriction. But to us, what's really bizarre, to call [Kongregate Arcade] an 'app store' seems like a pretty extreme stretch." The Arcade app is essentially a portal to Kongregate's Flash site, with access to more than 300 games formatted for mobile display and wrapped in a native layer of social features. "Literally, you can go to m.kongregate.com and play any of the games," Greer insisted. "And the experience will be -- once you've got the game on your phone -- just the same," minus the "rich presentation layer" added by the app.

  • Android Market update streamlines content, nukes tabs, dismantles 24-hour return policy to appease devs

    by 
    Sean Hollister
    Sean Hollister
    12.11.2010

    Updates have been coming fast and furious to Google's Android Market for a couple weeks now, but this is the biggest shift yet -- that rusty tab-based interface is out, replaced with a rotating carousel of downloadable content, and a single scrolling pane of info for each and every app. What's more, it seems that Mountain View has heard the cries of game companies in particular, as it's got a couple of very special changes largely targeted at them -- the size cap on individual apps has been upped to 50MB, and Android Market's famous 24-hour return policy is no more. You'll still have 15 minutes to decide whether you want a piece of software or prefer a refund, perhaps long enough to give it a basic test, but there's no longer enough time to finish a game in one sitting before slyly giving it a pass. There's also a number of behind-the-scenes changes that should help make sure you only see apps your device can actually run, based on screen size, pixel density and OpenGL support. Google's pushing the update to every Android 1.6-and-above device over the next couple of weeks, so you can expect your app purchasing world to turn upside-down in time for Christmas cheer. Update: There are also two new categories being added: widgets and live wallpapers. Update 2: Of course, no self-respecting hacker waits for an OTA to get what they can sideload right now, and so XDA-developers is now distributing the new Android Market APK -- we'd suggest you give it a try too, but we're hearing that some folks are having difficulty downloading apps at all after the update. Still, the folks at Android Police seem to have it working, and have taken a host of screenshots of the interface. Go give them a peek at our more coverage link. [Thanks to everyone who sent this in]

  • People of Lava launches Scandinavia Android TV, melts home theater hearts and wallets

    by 
    Ben Bowers
    Ben Bowers
    11.16.2010

    After teasing us with its cool hardware and even cooler name last spring, Swedish TV maker People of Lava has now launched what it claims is the world's first Android-powered TV -- that is if you don't count Korea's Smartroi TV running Android 1.5. Its top-of-the-line 55-inch models cost a wallet-singeing 40,000 Swedish Krona (or roughly $5,820) and ship with Android 1.5 along with widgets for Google Chrome, Facebook, YouTube and Google Maps. They also have access to an app store which currently only includes 20 titles, but could grow to more than 1,000 by the end of the year -- since according to marketing director Martin Ljunggren, the store should import any app now in the Android Market that's scalable to a TV screen. That's a feat we're curious to see given Android's difficultly scaling apps even to tablet screens -- but hey, what do we know? In terms of sales, People of Lava hopes to move $29 million dollars worth of Scandinavia units in 2011, in both Sweden and niche US and UK markets. Overall that's great news for the tech savvy well-to-do, but considering Mountain Vew's focus on Google TV, we're not sure how long these Android TVs will be around.

  • New Archos tablets get Android Market hack, works as promised

    by 
    Joanna Stern
    Joanna Stern
    10.12.2010

    Our biggest complaint about the variety of Archos tablets? The lack of the Android Market, of course. But while you've been able to sideload the Market apk on lots of these devices, there were apparently compatibility issues with Archos' new Android 2.1 / 2.2 tablets (like the Archos 32 we reviewed just a few weeks). But fear not: ArchosFans to the rescue! A forum member successfully complied a new gApps4Archos.apk that can be easily sideloaded, and installed to give you access to all that Google app and Marketplace goodness. Obviously, we whipped out our 32 and tried it out ourselves. We did have a few issues at first -- you must have the latest 1.0.70 firmware and we had to reboot a few times to successfully connect to Google's servers -- but we were finally able to log into our Gmail and download Pandora. If you're adventurous enough to try it out for yourself, we'd suggest hitting the source link and getting to it. Oh, and feel free to let us know how it goes in the comments.

  • Android developer anecdotally claims AdMob brings home the bacon

    by 
    Sean Hollister
    Sean Hollister
    08.22.2010

    In February 2009, Arron La's $0.99 Advanced Task Manager was one of the first paid apps on Android, allowing T-Mobile G1 users to do what was then a novel thing -- close applications. (We immediately bought a copy.) Today, the app is all but obsolete, its functionality baked right into Android's core, but Arron's still making thousands of dollars a month. Why do we bring this up? Because nine months after Arron released the pay-first version, he unleashed an ad-supported variant as well... and since that day, each has contributed about the same amount ($30,000) of money. It's not exactly an object lesson in what's possible on the 70,000-application-strong Android Market, as this gentleman obviously had quite the head start, but it does show that when it comes time to monetize your best-thing-since-sliced-bread app, there's more than one option -- ads can be an equally good revenue source. Find rays of hope for indie development (and several stormy clouds for comparison) at the links below. Update: Did we say 50,000 apps? We meant more like 70K and counting as of July. Thanks to the astute commenters who pointed this out. [Thanks, Shannon G.]

  • Skype Mobile with video support coming to Android Market later this year?

    by 
    Vlad Savov
    Vlad Savov
    05.28.2010

    Skype's PR folks have been unusually loquacious today, as they've responded to a query about whether HTC's EVO 4G would get a Skype client with a deep and meaningful forward-looking statement, underpinned by a promise of an Android app "for all consumers globally to download regardless of carriers." This universally available addition to the Market should arrive "later this year," but what's important about it is that it's preceded by a lengthy spiel about Skype's ambition to "set the bar on mobile video calling," which it also intends to do this year. Does this necessarily mean that Skype video calling is coming to Android in time for us to wish granny happy Hanukkah over video chat? No. Is it a well constructed insinuation to that effect? Hell yes. Read the full statement at the source, or find the juiciest excerpt after the break. [Thanks, Jeremy]

  • Google adding over-the-air app installation and iTunes streaming to Android

    by 
    Nilay Patel
    Nilay Patel
    05.20.2010

    Sure sure, Froyo is great and all, but Google just blew our minds with two previews of upcoming Android features at I/O: OTA application installation and remote music streaming. OTA installation is just as simple as you'd expect -- after browsing to an app on your desktop, you can push it to your phone and install it with just a single click, all done over the air. Interestingly, Google also showed music being purchased and transferred from Android Marketplace in the same way, which could indicate a deeper push towards music integration, or just be a nice demo. Either way, it's pretty slick stuff -- the fewer wires we have to carry, the better. The remote music streaming is a little crazier: Google bought a company called Simplify Media, which makes a bit of desktop software that can stream all your music directly from iTunes to your phone. The demo was quite slick -- you just open the app and push "all," and all your music is instantly available. Whether or not this'll work over 3G or be limited to the local network is still up in the air, but we're dying to try it out.

  • SEVEN shows off Android e-mail client at MWC, may or may not be coming to Sprint's Android device

    by 
    Jacob Schulman
    Jacob Schulman
    02.18.2009

    We know Sprint's been eyeing the G1 and that it's getting Samsung's Android phone by June, but if mobile software vendor SEVEN has anything to do with it, we now know a bit more about the device's e-mail client as well. Sprint's already a fan of the company's other offerings, and we anticipate they had something to do with this new Android version. The app uses SEVEN's push tech to get your e-mail almost instantaneously -- something that offline-enabled mobile Gmail probably can't do. Planned support for calendars, social networking, and instant messaging make this all the more enticing. A rep from the outfit promises that we'll see partnerships on "more than just Sprint in 2009" and we definitely hope this thing trickles down to the Android Marketplace in due time. There're a bunch more shots over at the read link, so if you're interested be sure to check them out.